Antewise

How a Turn Works in Slay the Spire: Energy, Draw, Play, Reset

Updated 2026-10-15T00:00:00.000Z Source Community mechanics documentation; exact figures to be verified against the game's own data By
Data status: This page explains mechanics and decision rules. Where a precise number matters we say so and mark it, rather than guessing.

The turn in five steps

A Slay the Spire combat turn follows a fixed order. Learn it once and most “unfair” deaths stop feeling unfair.

  1. You draw a fresh hand of five cards at the start of your turn.
  2. You gain your energy for the turn. The default is 3 energy.
  3. You play cards, paying their energy cost, until you end the turn.
  4. Remaining cards in hand are discarded.
  5. Block resets to zero, then the enemy acts.

The reset is the part new players miss. Your block from last turn is gone the moment your next turn begins.

Energy is the real currency

Every card costs energy. You cannot play a hand that costs more than you hold, no matter how strong the cards are.

Most turns you will play two or three cards. A turn where you dump your whole hand is rare. Plan which cards earn their energy.

Draw and discard

You draw five cards each turn. Cards left in hand are discarded, not kept. That makes card draw a way to see more of your deck.

Because you redraw each turn, a single dead card in hand is a small loss. Ten dead cards is a deck that cannot find its plan.

Why the order matters

The enemy acts after your turn ends. If you end the turn with no block, the enemy hits your raw health.

Block placed early in your turn still protects you. It only vanishes when your next turn starts, so it covers the enemy’s incoming hit.

Next: Block and timing.

Frequently asked questions

How much energy do I get each turn?

You begin each turn with 3 energy by default. Every card you play costs energy, and energy does not carry to the next turn.

Does block carry over between turns?

No. Block resets to zero at the start of your next turn. Spend it or lose it; that is why timing block matters.

Why do I lose all my block at the start of my turn in Slay the Spire?

Block resets to zero when your next turn begins. It only covers the enemy's incoming attack, so you cannot bank it across turns.

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