Powers persist
A power card applies an effect that lasts the whole fight. You play it once and it keeps working.
That makes powers efficient: one energy now, value every turn after. The cost is a card slot spent upfront.
Cards are one-shot
Normal attack and skill cards do their job and leave. They are flexible but never compound on their own.
A deck of only one-shot cards must re-pay for the same effect each turn. That drains energy fast.
Mix the two
Powers set the engine; cards fire it. A strength power plus cheap attacks beats either alone.
Do not load up on powers with no way to act. You need cards to spend the energy the power frees.
Next: Why deck thinning wins.