The run is a loop
Every escape attempt follows the same shape. You leave the House, fight through a biome, beat its boss, and move deeper. Dying is expected, not a failure.
Zagreus is built to fail the first dozen times. Each death returns you home with resources that make the next attempt stronger.
What each room gives you
Most rooms drop a reward after you clear them. That reward is a god boon, a hammer, or a choice between keepsakes and currency.
Some rooms are shops or fountains instead of fights. Use those to spend what you collected rather than to hoard it.
Why the structure matters
Knowing the loop stops you from panicking mid-run. You always have another room, another reward, and another chance after death.
Plan around the boss you are walking toward, not the room in front of you. The hub’s boss strategies page covers each one.