Antewise

Monster Train Clans Database: Identities and Playstyles

Updated 2026-10-15T00:00:00.000Z Source Community mechanics documentation; exact figures to be verified against the game's own data By
Data status: This page explains mechanics and decision rules. Where a precise number matters we say so and mark it, rather than guessing.

How to read this table

This database describes each clan by its identity and the kind of plan it supports. The descriptions are qualitative. We explain how a clan plays rather than quote exact numbers, because figures need a verification pass first.

Use the table to find clans whose plans share a theme. Two clans that want the same thing build a deck faster than two that want different things.

The clans

ClanIdentity / playstyle (plain language)
HellhornedA front-line clan built around sturdy units that hold floors and brutal, direct damage. Its plan is to block the descent and crush enemies with strength.
AwokenA scaling clan that grows its units and roots them in place. Its plan rewards patience, letting a few units become large over the battle.
Stygian GuardA spell-heavy clan that banks and spends magical energy for big swings. Its plan leans on spells that answer single turns rather than a standing board.
UmbraA clan of echoes and split units that flood the board with bodies. Its plan rewards unit count and effects that trigger when units are played.
Melting RemnantA clan that summons disposable units and harvests them for value. Its plan trades pieces for tempo and feeds scaling effects.
PenumbraA clan built around light and shadow that manipulates enemy positions and delays threats. Its plan controls the floor order rather than racing damage.
Lazarus LeagueA clan of experiments and triggers that fire on specific events. Its plan rewards setups where each played card sets off the next.
UnderlegionA clan that spreads and duplicates units across floors for wide board control. Its plan rewards coverage so no floor stays open.

Using the identities

Read the table as a menu of plans, not a ranking. The right clan depends on the secondary clan you pair it with and the covenant you climb. Match identities before you draft.

For pairings that work, the clan combinations page shows how to read a shared theme. For the clans you meet first, the starter clan guide keeps it simple.

What we left out

This table does not list exact card values, relic numbers, or unit stats. Those are figures, and we publish figures only after checking them against the game’s own data. The identities above hold regardless of the exact numbers.

Frequently asked questions

How many clans are in Monster Train?

The game ships with a set of clans, each with a primary and secondary identity. We list them by role here and mark exact counts rather than state a fixed number we have not verified.

How do I use this database to pick a pairing?

Read the identity of each clan, then look for two whose plans share a theme. A shared theme means their cards pull in the same direction. The clan combinations guide builds on this.

Are the descriptions exact?

The identities are qualitative on purpose. We describe how each clan plays, not the exact numbers, because those need verification against the game's own data before we publish them.

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