What this database is
The item database holds 991 entries, taken from the game wiki data rather than typed by hand. It is the complete set: every weapon, every building piece, every egg, every skin.
Most players never need most of it. This guide explains how the set is organised, so you can find the entry that matters instead of scrolling past a hundred adobe walls.
The categories that carry weight
The thousand entries break down into a small number of groups, and they are not equal in value:
| Category | Entries | What it is |
|---|---|---|
| Saddles | 43 | The level gate for every rideable creature |
| Eggs | 43 | Taming food, incubation, and cooking |
| Kibble | 34 | The taming food ladder |
| Buildings | 33 | Base construction pieces |
| Resources | 38 | Raw materials |
| Artifacts | 22 | Boss tributes and obelisk loot |
| Weapons and guns | 14 | What you fight with |
| Explosives | 7 | The raiding answer |
| Armor sets | 6 tiers | Hide through Flak |
The last three rows are where the power lives. Everything above them is infrastructure.
The categories you can skip
A large slice of the database is decoration: skins that change an item’s appearance, chibi pets, emotes, hairstyles and cosmetic structures. They cost real resources to craft and change nothing about a fight.
Region-specific gear is the other trap. Desert cloth in the snow, fur in the desert — the item is real, the situation is wrong.
How to read an entry
Each entry carries the same fields, and they answer different questions:
- Type — what job the item does. This is the first thing to check, because it tells you whether the item belongs in your loadout at all.
- Weight — what it costs to carry. Weight is the constraint that decides what you bring on a trip.
- Durability — how long it lasts before it needs repair. A weapon with low durability is a weapon you will replace mid-run.
- Damage — what it does to a creature or a player. Compare within a category, not across one.
- Armor — the protection per piece. This is the number that decides your armor tier.
- Radius — on explosives, the area the blast covers, which matters more than the damage number alone.
Reading the numbers properly
Numbers only compare inside their category. A C4 charge at 6899 damage is meaningless next to a sword at 155, because one is for walls and the other is for creatures.
The same rule applies to armor: the wiki lists Flak Chestpiece at 100 armor against Chitin at 50, but a full Flak set is a serious polymer investment. The number tells you the ceiling, not whether you can afford it yet.
Ten entries worth knowing by heart
These are the numbers that come up every run:
| Item | Figure |
|---|---|
| Flak Chestpiece | 100 armor (wiki armor rating) |
| Heavy Miner’s Helmet | 120 armor, with a light |
| C4 Charge | 6899 damage, 2 meter radius |
| Homing Underwater Mine | 2000 damage |
| Improvised Explosive Device | 250 damage, 4 meter radius |
| Grenade | 175 damage, 6 meter radius |
| BattleAxe | 155 melee damage |
| Boomerang | 30 damage plus 42 torpor |
| Charge Lantern | 300 durability, 6 weight |
| Fabricated Pistol | 10 damage, the first gun |
Ammo families
Guns are only half the entry. The ammunition is the other half, and it comes in three families that do not interchange:
- Handgun rounds — the small-caliber bullet for fabricated pistols.
- Rifle rounds — the round for fabricated rifles, which is what the assault rifle line eats.
- Sniper rounds — the high-caliber round for the sniper rifle.
Taming weapons use their own line: tranq arrows for the bow and tranq darts for the longneck. Carry the ammo you actually shoot, because a gun with the wrong magazine is a stick.
Where to go next
The database is the reference. The best items tier list is the ranking — what is actually worth crafting, in order, with the same real figures. The items strategy page turns the set into loadouts for each stage of the game.
Keep the database open while you play, and check the tier list when a new crafting tier unlocks.