Every level offers stat choices, and picking wrong sinks a run. The rule is simple: fill your defensive base, then pour into your damage tag.
Why this matters
Random stat picks without a plan leave you half-built. A priority order keeps every level useful.
Step-by-step
- Wave 1 to 3: take Max HP or your damage stat to get started.
- Once HP is around 50, switch to your main damage stat.
- Add Life Steal the moment you have a damage weapon.
- Sprinkle Armor or Dodge so you are not one-shot.
- Late game, cap your damage stat and top up HP.
What to prioritize
- Max HP to 50 first
- Main damage stat next
- Life Steal early
- Armor or Dodge for safety
- Cap damage late
Common mistakes
- Taking attack speed with no damage
- Ignoring HP entirely
- Spreading points across every stat
Stat picks should follow the same order every single run. Take a weapon first, then a defensive base, then damage. Get HP to 50 before your damage stat, and add lifesteal the moment you are fighting.
Attack speed comes last, after each hit already matters. A focused line reaches the boss; a balanced one plateaus around wave 12 and never recovers the gap.
Weapon, then HP, then damage, then lifesteal, then speed. That order never changes, and skipping a step is how runs die at the mid-game wall. The order matters more than the individual picks.