Harvesting boosts material income from crates, trees and kills. On economy characters it funds the whole run.
Why this matters
More materials per wave means more upgrades, which compounds into a stronger build.
Step-by-step
- Take Harvesting to 21+ on economy characters in the first waves.
- Pair it with economy items (Fertilizer, Bag, Tree, Scar).
- Break every crate and tree you pass to realize the bonus.
- Sell unused items for the extra materials.
- Once income is strong, pivot points into damage.
What to prioritize
- Harvesting 21+
- Economy items
- Crate breaks
- Selling junk
- Pivot to damage
Common mistakes
- Skipping Harvesting on economy chars
- Not selling junk
- Never pivoting to damage
Harvesting pays for itself only on economy characters, so take it there and nowhere else. Pair it with economy items in the opening waves, then break every crate and tree on your loop.
Sell junk instead of hoarding it, and pivot your level points into damage once the income is strong. The spike arrives around wave 12, when the material stack starts buying tier-three weapons every shop visit.
Take harvesting only where the character pays it back. Break every crate on your loop, sell the junk, and pivot points into damage once the income is strong.
The spike arrives around wave 12, when the material stack starts buying tier-three weapons every shop visit.