Antewise

Cyborg Build Guide — Brotato

Updated 9 Nov 2026 Source Brotato in-game character data cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Cyborg is a ranged, structure-powered character. Its level-up line gives +200% Ranged Damage modifications and converts 100% of your Ranged Damage into Engineering halfway through each wave (1 Ranged Damage = 2 Engineering). It also starts with a Minigun. The catch: Melee and Elemental Damage modifications are reduced by 100%, so those weapons are dead weight.

What this character wants

Ranged Damage above all, then Attack Speed and structures. Cyborg’s payoff arrives through the Ranged→Engineering conversion, which fuels turrets and other structures, so you play like a ranged engineer.

Stats to prioritize

  • Ranged Damage as the main stat (boosted +200% by modifications)
  • Attack Speed to keep the Minigun and other ranged weapons firing
  • Engineering so your placed structures are strong
  • Max HP for safety
  • Life Steal once fighting
  • Avoid Melee and Elemental Damage entirely (both −100%)

Items that carry the run

  • Ranged weapons (Minigun, SMG, Pistol, Revolver)
  • Turret and structure materials
  • Vampiric for sustain
  • Attack Speed and Ranged Damage trinkets

Early game (waves 1–5)

Open with Ranged Damage and your starting Minigun. Place a couple of cheap structures to start the conversion. Keep moving and collect while they build.

Mid game (waves 6–15)

As Ranged Damage converts to Engineering, pour points into Ranged Damage and Attack Speed. You should feel stronger each wave without buying much. Add HP.

Late game (waves 16–20 and boss)

By wave 16 your converted Engineering makes your structures a second damage source. Cap Ranged Damage, add lifesteal, and let turrets help during the boss.

Common mistakes

  • Equipping Melee or Elemental weapons — both are penalized −100%, pure waste
  • Over-investing in Engineering past what your structures need before stacking Ranged Damage
  • Ignoring survival entirely

How the character plays

Cyborg’s early waves feel weak because the payoff arrives through conversion, not raw stats. Place structures where enemies walk rather than where they spawn, so the investment pays immediately. Once the conversions stack, your Ranged Damage line and turret damage both grow. From wave 8 onward, treat Ranged Damage as your main damage line.

Frequently asked questions

Do I need turrets on Cyborg?

Yes — Cyborg converts 100% of its Ranged Damage into Engineering halfway through each wave (1 Ranged Damage = 2 Engineering), so structures are where that converted value pays off. Stack Ranged Damage first; the turrets ride along.

Can Cyborg use melee weapons?

Avoid them. Cyborg's Melee Damage and Elemental Damage modifications are reduced by 100%, so melee and elemental weapons are wasted. Stay Ranged.

More Brotato guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.