Cyborg is a ranged, structure-powered character. Its level-up line gives +200% Ranged Damage modifications and converts 100% of your Ranged Damage into Engineering halfway through each wave (1 Ranged Damage = 2 Engineering). It also starts with a Minigun. The catch: Melee and Elemental Damage modifications are reduced by 100%, so those weapons are dead weight.
What this character wants
Ranged Damage above all, then Attack Speed and structures. Cyborg’s payoff arrives through the Ranged→Engineering conversion, which fuels turrets and other structures, so you play like a ranged engineer.
Stats to prioritize
- Ranged Damage as the main stat (boosted +200% by modifications)
- Attack Speed to keep the Minigun and other ranged weapons firing
- Engineering so your placed structures are strong
- Max HP for safety
- Life Steal once fighting
- Avoid Melee and Elemental Damage entirely (both −100%)
Items that carry the run
- Ranged weapons (Minigun, SMG, Pistol, Revolver)
- Turret and structure materials
- Vampiric for sustain
- Attack Speed and Ranged Damage trinkets
Early game (waves 1–5)
Open with Ranged Damage and your starting Minigun. Place a couple of cheap structures to start the conversion. Keep moving and collect while they build.
Mid game (waves 6–15)
As Ranged Damage converts to Engineering, pour points into Ranged Damage and Attack Speed. You should feel stronger each wave without buying much. Add HP.
Late game (waves 16–20 and boss)
By wave 16 your converted Engineering makes your structures a second damage source. Cap Ranged Damage, add lifesteal, and let turrets help during the boss.
Common mistakes
- Equipping Melee or Elemental weapons — both are penalized −100%, pure waste
- Over-investing in Engineering past what your structures need before stacking Ranged Damage
- Ignoring survival entirely
How the character plays
Cyborg’s early waves feel weak because the payoff arrives through conversion, not raw stats. Place structures where enemies walk rather than where they spawn, so the investment pays immediately. Once the conversions stack, your Ranged Damage line and turret damage both grow. From wave 8 onward, treat Ranged Damage as your main damage line.