Baby starts weak but pays you back with extra materials. The plan is simple: bank the economy early, then buy your way into a real carry once the shop fills up.
What this character wants
Stack Harvesting and grab economy items first. Baby’s low stats mean you must out-shop opponents, then convert materials into a ranged or melee power spike.
Stats to prioritize
- Harvesting to 21+ for faster material income
- Max HP to 50 so early waves do not delete you
- Ranged or Melee Damage depending on your weapon
- Life Steal once you have a damage weapon
- Attack Speed to smooth out weak base stats
Items that carry the run
- Fertilizer, Bag, Tree and Scar for economy
- Vampiric once you pick a damage weapon
- A strong SMG or Shotgun from the shop
- Regen items if you fall below 40 HP
Early game (waves 1–5)
Open with Harvesting and two economy items. Do not fight aggressively — stay central, break crates, and collect. Sell everything you are not using for materials.
Mid game (waves 6–15)
Spend the material lead on Max HP and one solid damage weapon. Keep Harvesting high; more materials now means a bigger spike later. Begin taking lifesteal so you can fight.
Late game (waves 16–20 and boss)
Convert fully into your chosen weapon’s damage type with lifesteal and 80+ HP. Baby’s economy should have you over-leveled by wave 16. Use the surplus to cap Armor or Dodge before the boss.
Common mistakes
- Fighting early instead of farming materials
- Dropping Harvesting too soon
- Never committing to one damage type