Farmer is an economy character that turns materials into a late-game spike. The discipline is the same as Baby: farm first, fight second.
What this character wants
Harvesting and economy items early, then convert into a damage type. Farmer out-shops the lobby and arrives late overpowered.
Stats to prioritize
- Harvesting to 21+
- Max HP to 50
- Ranged or Melee Damage later
- Life Steal once armed
- Attack Speed
Items that carry the run
- Fertilizer, Bag, Tree, Scar
- A strong shop weapon
- Vampiric
- Regen if low HP
Early game (waves 1–5)
Harvesting plus two economy items wave 1. Collect, break crates, sell junk. Do not over-fight; you are weak now.
Mid game (waves 6–15)
Spend materials on Max HP and one damage weapon. Keep Harvesting high for a bigger spike. Add lifesteal so you can fight.
Late game (waves 16–20 and boss)
Convert into your weapon’s damage type with lifesteal and 80+ HP. The economy lead should have you over-leveled for the boss.
Common mistakes
- Fighting instead of farming
- Dropping Harvesting too early
- Never picking a damage type
How the character plays
Farmer’s early waves are about collection, not combat. Break every crate and tree on your loop and sell the junk you pick up. The spike arrives once a fat material stack converts into a real weapon. Do not fight elites early; kite them and keep the farming rhythm going.
Sell everything the build cannot use, every single wave.