Ghost is the dodge ranged build. It avoids almost everything and snipes from safety, so Dodge and Ranged Damage are the whole plan.
What this character wants
Dodge first, then Ranged Damage and Attack Speed. Ghost wants to be nearly unhittable while it whittles enemies down.
Stats to prioritize
- Dodge to 40+
- Ranged Damage to 30+
- Attack Speed
- Max HP to 50
- Crit if spare
Items that carry the run
- Dodge trinkets, Cloak
- SMG and Sniper
- Ghost for attack speed
- Vampiric
Early game (waves 1–5)
Buy Dodge and a ranged weapon wave 1. You should already be avoiding most hits. Add Ranged Damage next.
Mid game (waves 6–15)
Push Dodge high and stack Ranged Damage. You can facetank lightly because so little lands. Keep moving to maintain dodge value.
Late game (waves 16–20 and boss)
Near-max Dodge plus Ranged Damage makes the boss harmless. Kite it, shoot, and laugh as its attacks miss. Add lifesteal as a safety net.
Common mistakes
- Letting Dodge fall below 30
- Skipping Ranged Damage
- Standing in AoE that ignores dodge
How the character plays
Ghost’s dodge makes it feel invincible, but area attacks still land regardless. Keep moving even when nothing is near, because dodge only protects a target that is not standing still. Use the range advantage to kill before contact happens.
A small HP pool insures against the hits dodge cannot avoid. Treat every area attack as a hit you must dodge on foot.