Old is a slow but massive HP melee tank. It soaks enormous damage and trades slowly but safely.
What this character wants
Max HP and Armor, then Melee Damage. Old wants to be unkillable and grind.
Stats to prioritize
- Max HP to 130+
- Armor to 15+
- Melee Damage to 25
- Life Steal 10 percent
- Attack Speed
Items that carry the run
- Plated, Metal Plate
- Heavy Bullets, Big SMG
- Vampiric
- HP trinkets
Early game (waves 1–5)
Max HP and a melee weapon wave 1. You out-tank everything. Add Melee Damage.
Mid game (waves 6–15)
Push HP past 100 and add Armor and Life Steal. You facetank elites safely.
Late game (waves 16–20 and boss)
Huge HP plus lifesteal makes the boss a non-threat. Stand and out-sustain.
Common mistakes
- Skipping Life Steal
- Not enough Melee Damage
- Buying speed it cannot use
How the character plays
Old’s enormous HP pool makes it the slowest and safest tank in the roster. Buy HP first and let the opening waves wash over you. Add melee damage only once survival is locked, even if the clears drag. The boss fight becomes a long, safe grind this character always wins.
Slow is fine when nothing can kill you quickly. Buy the HP pool first and let the opening waves wash over the character. Add melee damage only after survival is locked, even if clears drag. The boss becomes a long, safe grind that always ends in your favor.