Armor reduces incoming damage by a percentage, making it the best flat-defense stat against hard hitters.
Why this matters
Past a point, more HP helps less than cutting each hit. Armor scales your effective HP.
Step-by-step
- Buy Armor items (Plated, Metal Plate, Vests) on tank characters.
- Pair Armor with Max HP so the reduced hits still have a buffer.
- Aim for 15 to 25 Armor on melee tanks.
- Add Life Steal so the smaller hits heal anyway.
- Prefer Armor over Dodge if enemies hit hard.
What to prioritize
- Armor items
- Max HP alongside
- Life Steal
- 15 to 25 target
- Tank characters
Common mistakes
- Armor with no HP
- Skipping Life Steal
- Using Armor on squishy ranged
Armor cuts every hit, so it scales with enemy damage rather than enemy count. Tanks want 15 to 25 armor paired with a real HP pool behind it. Without HP, armor only delays the death; without armor, HP drains fast against heavy waves.
Add lifesteal so the reduced hits heal anyway. Dodge characters should skip armor entirely, because the stat does nothing for a build that plans to never be hit at all.
Armor without an HP pool only delays the end. Tanks want 15 to 25 armor with real health behind it, plus lifesteal so the reduced hits heal anyway.
Dodge characters should skip armor entirely, because the stat does nothing for a build that plans to never be hit at all.