Mage is a ranged elemental crit build. It bursts enemies from range and scales hard with crit and attack speed.
What this character wants
Ranged Damage, Crit and Attack Speed. Mage wants to delete targets before they close.
Stats to prioritize
- Ranged Damage to 35+
- Crit Chance and Crit Damage
- Attack Speed
- Dodge 15+
- Max HP to 50
Items that carry the run
- Sniper, Scope, Ghost
- SMG for crowds
- Dodge trinkets
- Vampiric
Early game (waves 1–5)
Ranged weapon and Ranged Damage wave 1. Poke from range and add Crit. Keep modest Dodge.
Mid game (waves 6–15)
Stack Crit Damage and Attack Speed. You delete elites fast. Rotate to avoid getting pinned.
Late game (waves 16–20 and boss)
Cap Ranged Damage and Crit. From range you out-DPS the boss. Kite and crit it down.
Common mistakes
- Letting enemies reach melee
- Under-investing Crit Damage
- Skipping survival
How the character plays
Mage wants to delete targets before they exist. Play at maximum range and let crit and attack speed compound the damage. Rotate constantly so nothing surrounds you mid-cast. If an enemy closes, run; the character owns no tool that wins a melee trade.
The character owns no answer to melee contact, so create none. Run, reposition, and resume casting from a fresh angle. Every wave should end before the pack reaches your position. If something closes the gap, treat it as a positioning failure, not a trade.