Antewise

Brotato Characters — Every Character, Unlock and Stat Bonuses

Updated 18 Oct 2026 Source Brotato wiki (brotato.fandom.com) character pages, queried via MediaWiki API (18 October 2026) By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every character in Brotato with its unlock condition, level-up bonuses and starting weapons. Search a character or filter by DLC to plan a run.

64 characters · base game and Abyssal Terrors DLC.

Apprentice

Unlock: Reach level 20

Level-up: +2 Melee Damage when you level up · +1 Ranged Damage when you level up · +1 Elemental Damage when you level up · +2 more

Starts with: 24 weapons

Arms Dealer

Unlock: Recycle 12 weapons during a run

Level-up: -95% Weapons Price · +30 Harvesting · Damage modifications are increased by 33% · +3 more

Starts with: 1 weapons

Artificer

Unlock: Kill 15 enemies with a single explosion

Level-up: +175 % Explosion Damage · +4 % Explosion Size for every 1 Elemental Damage you have · +100 % Damage with Tool weapons · +2 more

Starts with: 4 weapons

Baby

Unlock: Reach level 10 before wave 6

Level-up: +12 Harvesting · -20 % Items Price · You gain a weapon slot when you level up instead of a stat upgrade (max: 24 ) · +3 more

Starts with: 21 weapons

Beast Master

Unlock: Unlock the Catling Gun, Bonk Dog, Bot-O-Mine, Blazemander and Lootworm items

Level-up: You start with 1 Lootworm · You can’t equip weapons · +2 % Speed for every permanent 1 Pet you have · +2 more

Starts with: 4 weapons

Brawler

Unlock: Available from the start

Level-up: +50 % Attack Speed with Unarmed weapons · You start with 1 Fist · +15 % Dodge · +2 more

Starts with: 3 weapons

Buccaneer

Unlock: Reach +100% Pickup Range

Level-up: Picked up materials have +100% value · Picking up a material resets the cooldown of all your weapons · -100 % Attack Speed · +1 more

Starts with: 13 weapons

DLC: Abyssal Terrors

Builder

Unlock: Available from the start

Level-up: You start with 1 Builder's Turret · Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave · Engineering modifications are increased by 50% · +4 more

Starts with: 15 weapons

DLC: Abyssal Terrors

Bull

Unlock: Win a run in Danger 1

Level-up: +20 Max HP · +15 HP Regeneration · +10 Armor · +3 more

Starts with: 0 weapons

Captain

Unlock: Available from the start

Level-up: +60 % XP Gain for every free weapon slot you have · +100% stats gained from level upgrades · +200% XP required to level up · +2 more

Starts with: 17 weapons

DLC: Abyssal Terrors

Chef

Unlock: Have at least 25 enemies burning at the same time

Level-up: +35 Luck · +200% damage from non elemental sources against burning targets · Consumables explode for 5x 1 ( +100% Elemental Damage ) burning damage when picked up · +3 more

Starts with: 12 weapons

DLC: Abyssal Terrors

Chunky

Unlock: Die for the first time

Level-up: Max HP modifications are increased by 25% · +1 % Damage for every permanent 3 Max HP you have · +3 HP recovered from consumables · +4 more

Starts with: 15 weapons

Crazy

Unlock: Available from the start

Level-up: +100 Range with Precise weapons · +25 % Attack Speed · You start with 1 Knife · +3 more

Starts with: 8 weapons

Creature

Unlock: Available from the start

Level-up: Weapon and pet damage additionally scales with 35% Curse · You start with 1 cursed Fish Hook · +1 Curse when you level up · +2 more

Starts with: 17 weapons

DLC: Abyssal Terrors

Cryptid

Unlock: Finish a wave with 10 or more living trees

Level-up: More trees spawn · Gain 12 material and XP for every living tree at the end of a wave · +3 HP Regeneration for every current living tree · +5 more

Starts with: 23 weapons

Curious

Unlock: Available from the start

Level-up: You start with 1 Spyglass · 2 additional loot aliens appear every wave · All future loot aliens become stronger when you kill a loot alien · +3 more

Starts with: 15 weapons

DLC: Abyssal Terrors

Cyborg

Unlock: Reach 10 Ranged Damage and get 3 structures at the same time

Level-up: You start with 1 Minigun · Ranged Damage modifications are increased by 200% · 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave ( 1 Ranged Damage = 2 Engineering ) · +3 more

Starts with: 9 weapons

Demon

Unlock: Win a run in Danger 5

Level-up: 50% of your Materials are converted into Max HP at the end of a wave ( 13 Materials = 1 Max HP ) · You buy items using Max HP instead of materials

Starts with: 14 weapons

Diver

Unlock: Kill 1000 enemies that are more than 700 range away from you

Level-up: You start with 1 Harpoon Gun · -100% Harpoon Gun price · +200 % Crit Damage with Precise weapons · +5 more

Starts with: 6 weapons

DLC: Abyssal Terrors

Doctor

Unlock: Heal 200 HP in one wave

Level-up: +200 % Attack Speed with Medical weapons · +5 HP Regeneration · +5 Harvesting · +3 more

Starts with: 2 weapons

Druid

Unlock: Collect 250 consumables by the end of wave 20

Level-up: +5 Max HP · +15 Luck · Enemies have a higher chance of dropping fruits · +5 more

Starts with: 19 weapons

DLC: Abyssal Terrors

Dwarf

Unlock: Hit at least 25 enemies with a single melee attack

Level-up: +1 Engineering when killing at least 6 enemies with a direct weapon hit · +1 Melee Damage for every permanent 2 Engineering you have · You can't equip ranged weapons · +3 more

Starts with: 4 weapons

DLC: Abyssal Terrors

Engineer

Unlock: Get 5 turrets on the map simultaneously

Level-up: +10 Engineering · Engineering modifications are increased by 25% · You start with 1 Wrench · +2 more

Starts with: 4 weapons

Entrepreneur

Unlock: Hold 3000 materials

Level-up: -25 % Items Price · Harvesting modifications are increased by 50% · Gain 25% more materials from recycling items · +2 more

Starts with: 20 weapons

Explorer

Unlock: Kill 50 trees

Level-up: More trees spawn · You start with 1 Lumberjack Shirt · +10 % Speed · +6 more

Starts with: 18 weapons

Farmer

Unlock: Reach +200 Harvesting

Level-up: +20 Harvesting · Harvesting increases by an additional 3% at the end of a wave · +1 Harvesting when picking up a consumable while at maximum health · +1 more

Starts with: 16 weapons

Fisherman

Unlock: Get 2 Bait during a run

Level-up: +5 Max HP · +20 Harvesting · Shops always sell a Bait · +4 more

Starts with: 21 weapons

Gangster

Unlock: Reroll 10 times in a single shop

Level-up: Can steal 1 item per shop · Stealing from the shop can spawn an elite · All future elites and bosses become stronger when you kill an elite or a boss · +2 more

Starts with: 7 weapons

DLC: Abyssal Terrors

Generalist

Unlock: Collect 2000 materials

Level-up: +2 Melee Damage for every 1 Ranged Damage you have · +1 Ranged Damage for every 2 Melee Damage you have · You can only equip 3 melee weapons and 3 ranged weapons at a time

Starts with: 17 weapons

Ghost

Unlock: Reach +60% Dodge

Level-up: +10 Damage with Ethereal weapons · +30 % Dodge · Dodge is capped at 90% · +1 more

Starts with: 4 weapons

Gladiator

Unlock: Kill 20000 enemies

Level-up: +20 % Attack Speed for every different weapon you have · +5 Melee Damage · You can't equip ranged weapons · +2 more

Starts with: 15 weapons

Glutton

Unlock: Pick up 20 consumables during a run

Level-up: +50 Luck · +1 % Explosion Damage when picking up a consumable while at maximum health · Consumables have a 100% chance to explode for 10 ( +500% Melee Damage ) damage when picked up · +2 more

Starts with: 11 weapons

Golem

Unlock: Finish a wave with 1 HP

Level-up: +20 Max HP · Max HP modifications are increased by 33% · Armor modifications are increased by 33% · +3 more

Starts with: 19 weapons

Hiker

Unlock: Walk a total of 20000 steps

Level-up: Earn 5 materials for every 10 steps you take during a wave · +1 Max HP for every 80 steps you take during a wave · Speed modifications are increased by 10% · +2 more

Starts with: 10 weapons

DLC: Abyssal Terrors

Hunter

Unlock: Reach +300 Range

Level-up: +100 Range · +1 % Damage for every 10 Range you have · Crit Chance modifications are increased by 25% · +2 more

Starts with: 14 weapons

Jack

Unlock: Kill a boss or an elite in less than 15 seconds

Level-up: +125% damage against bosses and elites · +200% materials dropped · -70% Enemies · +2 more

Starts with: 20 weapons

King

Unlock: Get 3 tier IV weapons at once

Level-up: +50 Luck · +25 % Damage for every Tier IV weapon you have · +25 % Attack Speed for every Tier IV weapon you have · +4 more

Starts with: 26 weapons

Knight

Unlock: Win a run in Danger 4

Level-up: +2 Melee Damage for every 1 Armor you have · +3 Armor · You can't equip ranged weapons · +3 more

Starts with: 15 weapons

Lich

Unlock: Reach +100 Max HP

Level-up: +10 HP Regeneration · +10 % Life Steal · 100% chance to deal 10 ( 100% Max HP ) damage to a random enemy when you heal · +1 more

Starts with: 20 weapons

Loud

Unlock: Kill 5000 enemies

Level-up: +30 % Damage · +50% Enemies · -3 Harvesting at the end of a wave

Starts with: 25 weapons

Lucky

Unlock: Collect 300 materials

Level-up: +100 Luck · Luck modifications are increased by 25% · 75% chance to deal 1 ( 15% Luck ) damage to a random enemy when you pick up a material · +2 more

Starts with: 14 weapons

Mage

Unlock: Available from the start

Level-up: Elemental Damage modifications are increased by 25% · You start with 1 Snake · You start with 1 Scared Sausage · +3 more

Starts with: 8 weapons

Masochist

Unlock: Win a run in Danger 3

Level-up: +5 % Damage when you take damage until the end of the wave · +10 Max HP · +20 HP Regeneration · +2 more

Starts with: 14 weapons

Multitasker

Unlock: Collect 5000 materials

Level-up: +20 % Damage · You can equip up to 12 weapons at a time · -5 % Damage for every weapon you have

Starts with: 33 weapons

Mutant

Unlock: Kill 2000 enemies

Level-up: -66% XP required to level up · +50 % Items Price

Starts with: 16 weapons

Ogre

Unlock: Deal 1000 damage to an enemy in a single hit

Level-up: Enemies taking double their max health as damage explode for 15 ( +50% Max HP, -50% Attack Speed ) damage · +10 Melee Damage · You can't equip ranged weapons · +2 more

Starts with: 7 weapons

DLC: Abyssal Terrors

Old

Unlock: Kill 300 enemies

Level-up: -25 % Enemy Speed · +10 Harvesting · -33% Map Size · +2 more

Starts with: 14 weapons

One-Armed

Unlock: Win a run in Danger 0

Level-up: +200 % Attack Speed · Damage modifications are increased by 100% · You can only equip one weapon at a time

Starts with: 19 weapons

Pacifist

Unlock: Collect 10000 materials

Level-up: Gain 0.65 material and XP for every living enemy at the end of a wave · You start with 1 Lumberjack Shirt · -100 % Damage · +1 more

Starts with: 3 weapons

Ranger

Unlock: Available from the start

Level-up: +50 Range · You start with 1 Pistol · Ranged Damage modifications are increased by 50% · +2 more

Starts with: 9 weapons

Renegade

Unlock: Get 10 different tier I items during a run

Level-up: +2 projectiles · Projectiles pierce through 1 additional target · +10 % Damage for every different Tier I item you have · +4 more

Starts with: 17 weapons

Romantic

Unlock: Finish a run with 0 Curse

Level-up: Hitting an enemy that has less than 25% health has a 5% ( 50% Max HP ) chance to charm it for 8 seconds · +50 Range with melee weapons · -3 % Damage for every 5 Curse you have · +2 more

Starts with: 16 weapons

DLC: Abyssal Terrors

Sailor

Unlock: Available from the start

Level-up: +200% damage with Naval weapons against cursed enemies · +25 Curse · -25 % Damage · +3 more

Starts with: 3 weapons

DLC: Abyssal Terrors

Saver

Unlock: Collect 20000 materials

Level-up: +15 Harvesting · +1 % Damage for every 25 Materials you have · You start with 1 Piggy Bank · +1 more

Starts with: 16 weapons

Sick

Unlock: Reach -5 HP Regeneration

Level-up: +12 Max HP · +25 % Life Steal · You take 1 damage per second (does not give invulnerability time) · +1 more

Starts with: 13 weapons

Soldier

Unlock: Win a run in Danger 2

Level-up: +50 % Damage · +50 % Attack Speed · +10 % Speed · +3 more

Starts with: 15 weapons

Speedy

Unlock: Reach +50% Speed

Level-up: +30 % Speed · +1 Melee Damage for every 2 % Speed you have · -100 Armor while standing still · +1 more

Starts with: 14 weapons

Streamer

Unlock: Reach -20% Speed

Level-up: +3% of your materials ( +25 max) per second while standing still · +40 % Damage while moving · +40 % Attack Speed while moving · +4 more

Starts with: 26 weapons

Technomage

Unlock: Reach 10 Elemental Damage and get 3 structures at the same time

Level-up: You start with 2 Turret · +5 % Structure attack speed for every permanent 1 Elemental Damage you have · +2 Elemental Damage for every 1 Structure you have · +3 more

Starts with: 9 weapons

Vagabond

Unlock: Have 6 different weapons at once

Level-up: Equipped weapons always contribute to the class bonuses of other equipped weapons · You can't equip two of the same weapon at the same time · -5 Armor · +3 more

Starts with: 20 weapons

Vampire

Unlock: Reach +40% Life Steal

Level-up: +2 % Damage for every 1% of missing health · +1 % Life Steal for every 3% of missing health · +1 Armor for every 5% of missing health · +4 more

Starts with: 23 weapons

Well-Rounded

Unlock: Available from the start

Level-up: +5 Max HP · +5 % Speed · +8 Harvesting

Starts with: 19 weapons

Wildling

Unlock: Kill 10000 enemies

Level-up: +30 % Life Steal with Primitive weapons · You start with 1 Stick · You can’t equip weapons above tier II

Starts with: 10 weapons

Wounded

Unlock: Win a run in difficulty Nightmare

Level-up: This character dies in One Hit · You start with 1 Tardigrade · +5 % Speed · +2 more

Starts with: 19 weapons

Brotato character questions players ask

Where do the character details come from?

Unlock conditions, level-up bonuses and starting weapons are pulled from the game wiki character pages, not from memory. They reflect the character as shipped.

What does the level-up bonus mean?

Most Brotato characters gain or lose stats every time they level up. The bonuses listed are what that character collects each level, on top of the base stat line.

Which characters need the Abyssal Terrors DLC?

Characters flagged DLC: Abyssal Terrors are part of that expansion. The rest ship with the base game. The flag sits on the card.

How do I unlock a locked character?

Each character lists its unlock condition, such as reaching a level by wave 20 or collecting a number of items. Meet the condition in a run to add them to the roster.

Frequently asked questions

Where do the character details come from?

Unlock conditions, level-up bonuses and starting weapons are pulled from the game wiki character pages, not from memory. They reflect the character as shipped.

What does the level-up bonus mean?

Most Brotato characters gain or lose stats every time they level up. The bonuses listed are what that character collects each level, on top of the base stat line.

Which characters need the Abyssal Terrors DLC?

Characters flagged DLC: Abyssal Terrors are part of that expansion. The rest ship with the base game. The flag sits on the card.

How do I unlock a locked character?

Each character lists its unlock condition, such as reaching a level by wave 20 or collecting a number of items. Meet the condition in a run to add them to the roster.

More Brotato guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.