Every character in Brotato with its unlock condition, level-up bonuses and starting weapons. Search a character or filter by DLC to plan a run.
64 characters · base game and Abyssal Terrors DLC.
Apprentice
Unlock: Reach level 20
Level-up: +2 Melee Damage when you level up · +1 Ranged Damage when you level up · +1 Elemental Damage when you level up · +2 more
Arms Dealer
Unlock: Recycle 12 weapons during a run
Level-up: -95% Weapons Price · +30 Harvesting · Damage modifications are increased by 33% · +3 more
Artificer
Unlock: Kill 15 enemies with a single explosion
Level-up: +175 % Explosion Damage · +4 % Explosion Size for every 1 Elemental Damage you have · +100 % Damage with Tool weapons · +2 more
Baby
Unlock: Reach level 10 before wave 6
Level-up: +12 Harvesting · -20 % Items Price · You gain a weapon slot when you level up instead of a stat upgrade (max: 24 ) · +3 more
Beast Master
Unlock: Unlock the Catling Gun, Bonk Dog, Bot-O-Mine, Blazemander and Lootworm items
Level-up: You start with 1 Lootworm · You can’t equip weapons · +2 % Speed for every permanent 1 Pet you have · +2 more
Brawler
Unlock: Available from the start
Level-up: +50 % Attack Speed with Unarmed weapons · You start with 1 Fist · +15 % Dodge · +2 more
Buccaneer
Unlock: Reach +100% Pickup Range
Level-up: Picked up materials have +100% value · Picking up a material resets the cooldown of all your weapons · -100 % Attack Speed · +1 more
DLC: Abyssal Terrors
Builder
Unlock: Available from the start
Level-up: You start with 1 Builder's Turret · Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave · Engineering modifications are increased by 50% · +4 more
DLC: Abyssal Terrors
Bull
Unlock: Win a run in Danger 1
Level-up: +20 Max HP · +15 HP Regeneration · +10 Armor · +3 more
Captain
Unlock: Available from the start
Level-up: +60 % XP Gain for every free weapon slot you have · +100% stats gained from level upgrades · +200% XP required to level up · +2 more
DLC: Abyssal Terrors
Chef
Unlock: Have at least 25 enemies burning at the same time
Level-up: +35 Luck · +200% damage from non elemental sources against burning targets · Consumables explode for 5x 1 ( +100% Elemental Damage ) burning damage when picked up · +3 more
DLC: Abyssal Terrors
Chunky
Unlock: Die for the first time
Level-up: Max HP modifications are increased by 25% · +1 % Damage for every permanent 3 Max HP you have · +3 HP recovered from consumables · +4 more
Crazy
Unlock: Available from the start
Level-up: +100 Range with Precise weapons · +25 % Attack Speed · You start with 1 Knife · +3 more
Creature
Unlock: Available from the start
Level-up: Weapon and pet damage additionally scales with 35% Curse · You start with 1 cursed Fish Hook · +1 Curse when you level up · +2 more
DLC: Abyssal Terrors
Cryptid
Unlock: Finish a wave with 10 or more living trees
Level-up: More trees spawn · Gain 12 material and XP for every living tree at the end of a wave · +3 HP Regeneration for every current living tree · +5 more
Curious
Unlock: Available from the start
Level-up: You start with 1 Spyglass · 2 additional loot aliens appear every wave · All future loot aliens become stronger when you kill a loot alien · +3 more
DLC: Abyssal Terrors
Cyborg
Unlock: Reach 10 Ranged Damage and get 3 structures at the same time
Level-up: You start with 1 Minigun · Ranged Damage modifications are increased by 200% · 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave ( 1 Ranged Damage = 2 Engineering ) · +3 more
Demon
Unlock: Win a run in Danger 5
Level-up: 50% of your Materials are converted into Max HP at the end of a wave ( 13 Materials = 1 Max HP ) · You buy items using Max HP instead of materials
Diver
Unlock: Kill 1000 enemies that are more than 700 range away from you
Level-up: You start with 1 Harpoon Gun · -100% Harpoon Gun price · +200 % Crit Damage with Precise weapons · +5 more
DLC: Abyssal Terrors
Doctor
Unlock: Heal 200 HP in one wave
Level-up: +200 % Attack Speed with Medical weapons · +5 HP Regeneration · +5 Harvesting · +3 more
Druid
Unlock: Collect 250 consumables by the end of wave 20
Level-up: +5 Max HP · +15 Luck · Enemies have a higher chance of dropping fruits · +5 more
DLC: Abyssal Terrors
Dwarf
Unlock: Hit at least 25 enemies with a single melee attack
Level-up: +1 Engineering when killing at least 6 enemies with a direct weapon hit · +1 Melee Damage for every permanent 2 Engineering you have · You can't equip ranged weapons · +3 more
DLC: Abyssal Terrors
Engineer
Unlock: Get 5 turrets on the map simultaneously
Level-up: +10 Engineering · Engineering modifications are increased by 25% · You start with 1 Wrench · +2 more
Entrepreneur
Unlock: Hold 3000 materials
Level-up: -25 % Items Price · Harvesting modifications are increased by 50% · Gain 25% more materials from recycling items · +2 more
Explorer
Unlock: Kill 50 trees
Level-up: More trees spawn · You start with 1 Lumberjack Shirt · +10 % Speed · +6 more
Farmer
Unlock: Reach +200 Harvesting
Level-up: +20 Harvesting · Harvesting increases by an additional 3% at the end of a wave · +1 Harvesting when picking up a consumable while at maximum health · +1 more
Fisherman
Unlock: Get 2 Bait during a run
Level-up: +5 Max HP · +20 Harvesting · Shops always sell a Bait · +4 more
Gangster
Unlock: Reroll 10 times in a single shop
Level-up: Can steal 1 item per shop · Stealing from the shop can spawn an elite · All future elites and bosses become stronger when you kill an elite or a boss · +2 more
DLC: Abyssal Terrors
Generalist
Unlock: Collect 2000 materials
Level-up: +2 Melee Damage for every 1 Ranged Damage you have · +1 Ranged Damage for every 2 Melee Damage you have · You can only equip 3 melee weapons and 3 ranged weapons at a time
Ghost
Unlock: Reach +60% Dodge
Level-up: +10 Damage with Ethereal weapons · +30 % Dodge · Dodge is capped at 90% · +1 more
Gladiator
Unlock: Kill 20000 enemies
Level-up: +20 % Attack Speed for every different weapon you have · +5 Melee Damage · You can't equip ranged weapons · +2 more
Glutton
Unlock: Pick up 20 consumables during a run
Level-up: +50 Luck · +1 % Explosion Damage when picking up a consumable while at maximum health · Consumables have a 100% chance to explode for 10 ( +500% Melee Damage ) damage when picked up · +2 more
Golem
Unlock: Finish a wave with 1 HP
Level-up: +20 Max HP · Max HP modifications are increased by 33% · Armor modifications are increased by 33% · +3 more
Hiker
Unlock: Walk a total of 20000 steps
Level-up: Earn 5 materials for every 10 steps you take during a wave · +1 Max HP for every 80 steps you take during a wave · Speed modifications are increased by 10% · +2 more
DLC: Abyssal Terrors
Hunter
Unlock: Reach +300 Range
Level-up: +100 Range · +1 % Damage for every 10 Range you have · Crit Chance modifications are increased by 25% · +2 more
Jack
Unlock: Kill a boss or an elite in less than 15 seconds
Level-up: +125% damage against bosses and elites · +200% materials dropped · -70% Enemies · +2 more
King
Unlock: Get 3 tier IV weapons at once
Level-up: +50 Luck · +25 % Damage for every Tier IV weapon you have · +25 % Attack Speed for every Tier IV weapon you have · +4 more
Knight
Unlock: Win a run in Danger 4
Level-up: +2 Melee Damage for every 1 Armor you have · +3 Armor · You can't equip ranged weapons · +3 more
Lich
Unlock: Reach +100 Max HP
Level-up: +10 HP Regeneration · +10 % Life Steal · 100% chance to deal 10 ( 100% Max HP ) damage to a random enemy when you heal · +1 more
Loud
Unlock: Kill 5000 enemies
Level-up: +30 % Damage · +50% Enemies · -3 Harvesting at the end of a wave
Lucky
Unlock: Collect 300 materials
Level-up: +100 Luck · Luck modifications are increased by 25% · 75% chance to deal 1 ( 15% Luck ) damage to a random enemy when you pick up a material · +2 more
Mage
Unlock: Available from the start
Level-up: Elemental Damage modifications are increased by 25% · You start with 1 Snake · You start with 1 Scared Sausage · +3 more
Masochist
Unlock: Win a run in Danger 3
Level-up: +5 % Damage when you take damage until the end of the wave · +10 Max HP · +20 HP Regeneration · +2 more
Multitasker
Unlock: Collect 5000 materials
Level-up: +20 % Damage · You can equip up to 12 weapons at a time · -5 % Damage for every weapon you have
Mutant
Unlock: Kill 2000 enemies
Level-up: -66% XP required to level up · +50 % Items Price
Ogre
Unlock: Deal 1000 damage to an enemy in a single hit
Level-up: Enemies taking double their max health as damage explode for 15 ( +50% Max HP, -50% Attack Speed ) damage · +10 Melee Damage · You can't equip ranged weapons · +2 more
DLC: Abyssal Terrors
Old
Unlock: Kill 300 enemies
Level-up: -25 % Enemy Speed · +10 Harvesting · -33% Map Size · +2 more
One-Armed
Unlock: Win a run in Danger 0
Level-up: +200 % Attack Speed · Damage modifications are increased by 100% · You can only equip one weapon at a time
Pacifist
Unlock: Collect 10000 materials
Level-up: Gain 0.65 material and XP for every living enemy at the end of a wave · You start with 1 Lumberjack Shirt · -100 % Damage · +1 more
Ranger
Unlock: Available from the start
Level-up: +50 Range · You start with 1 Pistol · Ranged Damage modifications are increased by 50% · +2 more
Renegade
Unlock: Get 10 different tier I items during a run
Level-up: +2 projectiles · Projectiles pierce through 1 additional target · +10 % Damage for every different Tier I item you have · +4 more
Romantic
Unlock: Finish a run with 0 Curse
Level-up: Hitting an enemy that has less than 25% health has a 5% ( 50% Max HP ) chance to charm it for 8 seconds · +50 Range with melee weapons · -3 % Damage for every 5 Curse you have · +2 more
DLC: Abyssal Terrors
Sailor
Unlock: Available from the start
Level-up: +200% damage with Naval weapons against cursed enemies · +25 Curse · -25 % Damage · +3 more
DLC: Abyssal Terrors
Saver
Unlock: Collect 20000 materials
Level-up: +15 Harvesting · +1 % Damage for every 25 Materials you have · You start with 1 Piggy Bank · +1 more
Sick
Unlock: Reach -5 HP Regeneration
Level-up: +12 Max HP · +25 % Life Steal · You take 1 damage per second (does not give invulnerability time) · +1 more
Soldier
Unlock: Win a run in Danger 2
Level-up: +50 % Damage · +50 % Attack Speed · +10 % Speed · +3 more
Speedy
Unlock: Reach +50% Speed
Level-up: +30 % Speed · +1 Melee Damage for every 2 % Speed you have · -100 Armor while standing still · +1 more
Streamer
Unlock: Reach -20% Speed
Level-up: +3% of your materials ( +25 max) per second while standing still · +40 % Damage while moving · +40 % Attack Speed while moving · +4 more
Technomage
Unlock: Reach 10 Elemental Damage and get 3 structures at the same time
Level-up: You start with 2 Turret · +5 % Structure attack speed for every permanent 1 Elemental Damage you have · +2 Elemental Damage for every 1 Structure you have · +3 more
Vagabond
Unlock: Have 6 different weapons at once
Level-up: Equipped weapons always contribute to the class bonuses of other equipped weapons · You can't equip two of the same weapon at the same time · -5 Armor · +3 more
Vampire
Unlock: Reach +40% Life Steal
Level-up: +2 % Damage for every 1% of missing health · +1 % Life Steal for every 3% of missing health · +1 Armor for every 5% of missing health · +4 more
Well-Rounded
Unlock: Available from the start
Level-up: +5 Max HP · +5 % Speed · +8 Harvesting
Wildling
Unlock: Kill 10000 enemies
Level-up: +30 % Life Steal with Primitive weapons · You start with 1 Stick · You can’t equip weapons above tier II
Wounded
Unlock: Win a run in difficulty Nightmare
Level-up: This character dies in One Hit · You start with 1 Tardigrade · +5 % Speed · +2 more
Brotato character questions players ask
Where do the character details come from?
Unlock conditions, level-up bonuses and starting weapons are pulled from the game wiki character pages, not from memory. They reflect the character as shipped.
What does the level-up bonus mean?
Most Brotato characters gain or lose stats every time they level up. The bonuses listed are what that character collects each level, on top of the base stat line.
Which characters need the Abyssal Terrors DLC?
Characters flagged DLC: Abyssal Terrors are part of that expansion. The rest ship with the base game. The flag sits on the card.
How do I unlock a locked character?
Each character lists its unlock condition, such as reaching a level by wave 20 or collecting a number of items. Meet the condition in a run to add them to the roster.