Lucky turns Luck and Crit into a lottery of damage. Stack crit and let random bonuses snowball your run.
What this character wants
Luck, Crit and Ranged Damage. Lucky wants high crit uptime and the luck bonuses that amplify everything.
Stats to prioritize
- Luck to 20+
- Crit Chance and Crit Damage
- Ranged Damage to 30
- Dodge 15+
- Max HP to 50
Items that carry the run
- Clover, Sniper, Scope
- Ghost for attack speed
- SMG for clear
- Dodge trinkets
Early game (waves 1–5)
Buy Luck and a ranged weapon wave 1. Add Crit so shots start popping. Keep some Dodge for safety.
Mid game (waves 6–15)
Stack Crit Damage and Luck. The luck bonuses should now boost your whole kit. Rotate to avoid flanks.
Late game (waves 16–20 and boss)
High Luck plus Crit and Ranged Damage out-DPS the boss. Kite and crit it down from range.
Common mistakes
- Ignoring Crit Damage
- Letting enemies into melee
- Skipping survival
How the character plays
Lucky rewards committing to luck and crit together. Every lucky bonus multiplies a crit build, so half-investing wastes the character. Stay at range and rotate; the character remains fragile despite the bonuses. When the luck spikes, the boss dies within a few seconds of focused fire.
Luck compounds, so early points there pay dividends by wave 15.
Half luck without crit wastes every bonus roll, so commit to both from wave one.