The shape of a run
A Brotato run is 20 waves that escalate in count, speed and damage. Early waves are a warm-up. The late waves are where a weak build is exposed.
Wave 20 is the boss wave. Reaching it with a focused loadout is the whole game; surviving it is the win.
Reading a wave
Each wave spawns a mix that rewards movement and range. Ranged enemies punish tight corners. Bombers punish standing still. Fast chasers punish a run that stops to loot.
Thin the pack before it closes. A weapon with range and attack speed clears the edge of a wave while you kite the center.
Enemy types
- Chasers swarm and melee. They are easy alone and lethal in a surround.
- Shooters fire from range and punish bad positioning.
- Bombers explode on contact and punish standing still.
- Tanks soak damage and need focused DPS to drop.
- Elites arrive later and combine these threats at higher stats.
Keep an exit path open at all times. Wave 20 checks whether the build had a plan or only strong items.
Where to go next
Read stats explained to raise the defense that late waves demand. Then see common mistakes for the habits that end runs.