Knight is an armor melee tank. Stack Armor and HP and you become nearly unkillable while your melee clears the screen.
What this character wants
Armor and Max HP first, then Melee Damage. Knight wants to facetank and trade hits safely.
Stats to prioritize
- Armor to 25+
- Max HP to 100+
- Melee Damage to 30
- Life Steal 10 to 15 percent
- Attack Speed
Items that carry the run
- Plated, Metal Plate, Vest
- Heavy Bullets, Big SMG
- Vampiric
- Armor trinkets
Early game (waves 1–5)
Buy Armor and HP wave 1 with a melee weapon. You soak early waves. Add Melee Damage so you kill.
Mid game (waves 6–15)
Cap Armor near 25 and push HP. Add Life Steal. You can now facetank elites instead of kiting.
Late game (waves 16–20 and boss)
High Armor plus HP and lifesteal makes the boss trivial. Stand in melee and out-sustain it.
Common mistakes
- Skipping Life Steal
- Not enough Melee Damage
- Buying speed instead of armor
How the character plays
Knight’s armor makes it the safest melee character for learning the game. Buy armor and HP before damage, because the opening waves are about not dying. Once facetanking feels safe, add melee damage so the clears speed up. Stand in the middle and let the wave break against you.
The wave breaks against you instead of the other way around.
Nothing on the field can rush you down.