Glutton is a health-stacking melee tank. The more Max HP you pile on, the harder you are to kill, and melee damage turns that bulk into offense.
What this character wants
Max HP first, then Melee Damage and Life Steal. Glutton wants to be a fat, healing wall that slowly grinds waves down.
Stats to prioritize
- Max HP to 120+
- Melee Damage to back the HP
- Life Steal 12 to 18 percent
- Armor 10+ as backup
- Attack Speed
Items that carry the run
- Plated, Metal Plate, Vest
- Heavy Bullets, Big SMG
- Vampiric
- Any HP trinket
Early game (waves 1–5)
Buy Max HP and a melee weapon wave 1. You out-tank early waves easily. Add Melee Damage so you kill.
Mid game (waves 6–15)
Push HP past 100 and add Life Steal. You now heal through chip damage. Stack Melee Damage to clear faster.
Late game (waves 16–20 and boss)
Huge HP plus lifesteal makes the boss a non-threat. Stand in melee, soak, and heal. Glutton’s late game is one of the safest.
Common mistakes
- Skipping Life Steal
- Not enough Melee Damage
- Buying speed instead of HP
How the character plays
Glutton’s HP pool turns it into a wall that walks forward. Buy HP first and melee damage second, so the early waves feel trivial. Lifesteal converts all that bulk into sustain during the boss grind. Move slowly and deliberately; this character needs no speed when nothing kills it quickly.