King pairs economy with stats, letting you out-buy the lobby and scale into a strong carry. The crown bonus rewards smart shopping.
What this character wants
Harvesting plus a damage type. King wants to bank materials and then convert them into a dominant build.
Stats to prioritize
- Harvesting to 21+
- Max HP to 50
- Melee or Ranged Damage later
- Life Steal once armed
- Attack Speed
Items that carry the run
- Fertilizer, Bag, Tree
- A strong shop weapon
- Vampiric
- Regen if needed
Early game (waves 1–5)
Harvesting and economy items wave 1. Collect and sell. Do not over-fight; you are average early.
Mid game (waves 6–15)
Spend on Max HP and one damage weapon. Keep Harvesting high. Add lifesteal so you can start fighting.
Late game (waves 16–20 and boss)
Convert into your weapon’s damage type with lifesteal and 80+ HP. The economy lead should over-level you for the boss.
Common mistakes
- Fighting instead of farming
- Dropping Harvesting too soon
- Never committing to a damage type
How the character plays
King’s economy lead is the entire run. Farm hard through the first ten waves and resist every urge to buy damage early. Once harvesting income is strong, convert into one damage type and never split it again. Every material you skip collecting is a stat point the crown bonus would have paid for.
Every crate you skip is crown bonus you never collect.