The Bounty Hunter is a front-line executioner and crowd-control specialist. He marks targets for bonus damage, pulls enemies out of position, and finishes wounded or disabled foes.
Role and difficulty
Front line, moderate difficulty. High burst on marked/human targets, a pull, and a stun make him a strong offensive pick.
Skill kit (wiki-sourced)
| Skill | Type | Ranks | Key numbers / effect |
|---|---|---|---|
| Collect Bounty | Melee | 1–2 | ACC 85, +7% CRIT, +90% DMG vs Marked, +15% DMG vs Human, DMG +0% |
| Mark for Death | Ranged | 1–3 | ACC 100, Mark Target (3 rds), −10% PROT, +3 SPD (2 rds), DMG −100% |
| Come Hither | Ranged | 1–3 | ACC 90, Mark Target (2 rds), Pull 2, DMG −80% |
| Uppercut | Melee | 1–2 | ACC 90, Knockback 2, Stun 100% base, DMG −67% |
| Flashbang | Ranged | 1–3 | ACC 95, Stun 110% base, Shuffle Single, DMG −100% |
| Finish Him | Melee | 1–2 | ACC 85, +5% CRIT, +25% DMG vs Stunned, DMG +0% |
| Caltrops | Ranged | 1–3 | ACC 90, Bleed 100% (2/rd, 3 rds), +10% DMG Taken, −4 SPD, DMG −95% |
How to play him
- Place him in rank one or two.
- Open with Mark for Death on a priority target.
- Collect Bounty the marked enemy for the bonus damage.
- Come Hither to pull a back-rank threat into melee.
- Flashbang or Uppercut to stun what would kill you.
- Finish Him on a stunned foe for the damage spike.
- Caltrops to bleed and slow a runner.
Party synergy
He pairs with any mark user — the Arbalest doubles the value of his marks. His stun covers parties that need control, and his pulls set up the whole party.
Tips
- Mark, then Collect Bounty the same turn for burst.
- Flashbang the enemy that would kill you.
- Finish Him pays off on stunned targets.
- Front rank suits his short reach.
Common mistakes
- Collecting bounty without a mark.
- Wasting the stun on a dead enemy.
- Standing too far back for his melee skills.
- Ignoring stress buildup from extended fights.