Camping skills heal stress and add buffs mid-dungeon. They are the cheapest way to keep a party running for a long expedition.
Why this matters
Stress kills more parties than damage. Camp skills refill your stress budget without spending gold.
Step-by-step
- Camp after roughly every two fights.
- Check which heroes have useful camp skills.
- Use party-wide stress relief when available.
- Time camps before boss fights.
- Use camps that also cure diseases or bleed.
- Balance camp uses across the party.
- Never camp with full stress and health.
Tips
- Camp before boss fights, not after
- Party stress relief beats single heals
- Some camps cure bleed and disease
- Camping is free healing — use it
Common mistakes
- Saving camps for too late
- Camping when nobody needs it
- Forgetting camp skills exist
- Camping right before a short trip ends
Practical notes
Camp before a boss to heal, reduce stress, or buff. A well-chosen camp skill shapes the next fight. Use the stress cure on your most fragile hero. A calm party enters the boss ready.
Camp before a boss to heal, reduce stress, or buff the party, because a well-chosen camp skill shapes the next fight. Camp only when you have the turn to spare, since a forced camp in a dangerous room can backfire.