The Flagellant is a front-line zealot who heals the party by damaging and bleeding himself. He has the lowest max HP of any hero (22 → 38) but high speed, and a unique Death’s Door payoff.
Role and difficulty
Front line, hard. He converts damage dealt into healing and gets dramatically stronger while wounded — but only with a sustain partner.
Unique: Death’s Door
When he reaches Death’s Door, the whole party heals 10% of their max HP and he gains +5 ACC, +20% DMG, +2 SPD, and +20% Stun/Bleed/Blight/Debuff Resist. He never gains Death’s Door recovery debuffs. If he dies, he stuns all enemies (125% base) and heals the party 10 HP as his last act.
Skill kit (wiki-sourced)
| Skill | Type | Ranks | Key numbers / effect |
|---|---|---|---|
| Punish | Melee | 1–2 | ACC 95, +5% CRIT, Bleed 100% (4/rd, 3 rds), −20% Bleed Resist |
| Rain of Sorrows | Melee | 1–2 | ACC 95, Bleed 100% (3/rd, 3 rds), −20% Bleed Resist, DMG −67% |
| Exsanguinate | Melee | 1–2 | ACC 90, Bleed 100% (5/rd, 3 rds), Heal 35% max HP, −25% Healing Skills/Received, −3 SPD; Limit 3 / battle, only below 40% HP |
| Reclaim | Heal | 2–3 | Heals ally, transfers his own Bleed onto the target |
| Redeem | Heal | 2–3 | Heal 33% + 35% max HP, −25% Healing Skills/Received, −3 SPD; Limit 2 / battle, only below 40% HP |
| Endure | Self | — | −10 Stress to target, +10 Stress to self, +1 SPD (4 rds) |
| Suffer | Self | — | Clear Marked, transfer Blight/Bleed to self (2 rds), −20% Stress (4 rds), +6% Death Blow Resist |
Note: the “Exhaustion” debuffs from Exsanguinate and Redeem are not cleared by Medicinal Herbs.
How to play him
- Place him in rank one or two.
- Open with Punish to stack bleed.
- Drop below 40% HP, then Exsanguinate / Redeem to heal the party from his own wounds.
- Use Endure to move stress off a fragile ally onto himself.
- Suffer to clear a mark and soak a blight/bleed off a teammate.
- Let him hit Death’s Door for the team-wide buff — then finish the fight or retreat.
Party synergy
He needs a stress healer to cover his rapid stress gain. Vestal or Jester sustain him; a bleed team doubles his output.
Tips
- He is strongest while bleeding and below 40% HP.
- Exsanguinate both damages and heals — time it on a wounded ally.
- Watch stress; he gains it fast through Endure and his kit.
- Rank two keeps him in reach without eating every front hit.
Common mistakes
- Healing him too early and wasting his power.
- Ignoring his rapid stress gain.
- Sending him without a stress healer.
- Forgetting his self-heals cost him HP and healing received.