Torches and provisions are the supplies that decide whether a run succeeds. Running out mid-dungeon forces a retreat.
Why this matters
Provisions are your safety net. Managing them is the difference between a long profitable run and a failed one.
Step-by-step
- Buy provisions before every expedition.
- Match provisions to the region’s hazards.
- Carry extra torches for long or dark runs.
- Use provisions before the party needs them.
- Track remaining supplies mid-dungeon.
- Retreat when provisions run out.
- Restock fully between expeditions.
Tips
- Antidotes, shovels, and holy water cover most hazards
- Torches are a risk dial, not a fixed setting
- Using a provision late is the same as not having it
- Full restock between runs, always
Common mistakes
- Standard provisions for special regions
- Saving provisions until they are useless
- Running out of torches in the dark
- Forgetting to restock before the next run
Practical notes
Torch controls ambush and loot odds, so carry enough for the full length plus a buffer. Low torch risks surprises. Balance torch with food and cure. A stocked party controls the run. Carry torch for the full length plus a buffer, and food for camp heals.
Balance torch with food and cure so you can camp and heal when needed. A stocked party controls the run instead of scrambling for resources at the worst moment. Plan provisions around the mission length from the start.