Diseases and bad quirks quietly ruin heroes until they die. Curing them is cheaper than replacing the hero.
Why this matters
A hero with an uncured disease is a liability in every fight. The Sanitarium fixes what stress caused.
Step-by-step
- Check every hero for diseases after a run.
- Send diseased heroes to the Sanitarium immediately.
- Lock good quirks so stress cannot strip them.
- Remove bad quirks that hurt the hero’s role.
- Cure before the disease spreads through the roster.
- Prioritize front-line heroes for treatment.
- Keep Sanitarium slots full between runs.
Tips
- Lock good quirks first
- Cure diseases early, not late
- Bad quirks compound into deaths
- The Sanitarium pays for itself
Common mistakes
- Ignoring diseases until heroes die
- Losing good quirks to stress
- Leaving slots empty
- Curing only when it blocks a run
Practical notes
The Sanitarium removes negative quirks and diseases for gold and heirlooms. Prioritize quirks that hurt combat, not flavor ones. Cure diseases early, since they stack across a run. A clean hero performs better than a treated one. Remove the quirk that ruins a hero’s kit before the flavor ones. A fixed hero performs.
The Sanitarium removes negative quirks and cures diseases for gold and heirlooms, so prioritize the quirk that ruins a hero’s kit before the flavor ones. Remove the quirk that forces bad combat choices first, since a fixed hero performs far better than a merely cured one who still makes poor decisions.