Mark and bleed are the two most reliable ways to amplify damage in Darkest Dungeon. Used together they turn a tough, armored enemy into a steady, unavoidable loss of health. The key is understanding that they help in different ways and stack because they never overlap.
How Mark works
Mark is a status applied by specific skills. It does two things:
- Lowers PROT on the marked target, so every hit after it lands harder through armor. Bounty Hunter’s Mark for Death applies Mark (3 rounds) and −10% PROT at the same time.
- Unlocks bonus damage on skills that specifically read the Mark status. The bonus is per-skill, not a flat global number:
- Bounty Hunter — Collect Bounty: +90% DMG vs Marked
- Grave Robber — Thrown Dagger: +25% DMG vs Marked
- Bounty Hunter crit buff bonus: +33% DMG vs Marked
- Crime Lords’ Molars (Bounty Hunter set trinket): +20% DMG vs Marked
So a marked target is both easier to damage (lower PROT) and a bigger payout for your mark-synergy hitters.
How Bleed works
Bleed is a damage-over-time that ticks a fixed amount each round (commonly 2 points/round for 3 rounds) and is reduced only by the target’s Bleed resist. It:
- Ignores armor/PROT — the ticks go straight through.
- Stacks with Blight — they are separate damage-over-time types, so a target can be bleeding and blighted at once for double chip.
- Ticks on its own schedule, so it keeps working while you do other things.
Bleed sources in this roster include Plague Doctor’s Incision (Bleed 2/rd for 3 rds), Highwayman’s Open Vein, and Hellion’s Bleed Out.
Why they combine
The synergy is “amplified burst + independent chip, on one target”:
- You Mark the priority enemy. Its PROT drops and your mark-synergy skills now pay out extra.
- You bleed it for steady, armor-piercing chip that the enemy cannot avoid.
- You focus fire with mark-synergy burst (Collect Bounty +90%, Thrown Dagger +25%) — every one of those hits is boosted by the Mark.
Because the burst and the bleed never compete, a marked, bleeding target dies faster than one you merely hit, and it dies without needing a single huge nuke.
Step-by-step combo
- Open with Mark for Death (Bounty Hunter) on the priority target — Mark (3 rds) plus −10% PROT.
- Apply Bleed from a bleeder: Plague Doctor Incision, Highwayman Open Vein, or Hellion Bleed Out.
- Focus fire the marked target with mark-synergy skills — Collect Bounty (+90% vs Marked) and Grave Robber Thrown Dagger (+25% vs Marked).
- Let the Bleed tick through the enemy’s armor while you manage the rest of the fight.
- Re-Mark when the first Mark expires (Mark for Death lasts 3 rds) if the target is still alive.
- Layer Blight alongside Bleed (Plague Doctor Noxious Blast) for a second, separate damage-over-time.
Best hero pairings
- Bounty Hunter + Plague Doctor — Mark for Death sets up both Collect Bounty’s +90% and Incision’s bleed. The Doctor also adds blight for a third damage layer.
- Bounty Hunter + Highwayman — Open Vein bleeds, Collect Bounty and the Highwayman’s mark-synergy damage finish the job; both benefit from the House of the Yellow Hand district.
- Bounty Hunter + Grave Robber — Thrown Dagger’s +25% vs Marked makes her a safe back-rank finisher, and Poison Dart adds blight.
- Bounty Hunter + Hellion — Bleed Out stacks bleed while the Bounty Hunter bursts the marked target.
Trinkets and districts that boost it
- Crime Lords’ Molars (Bounty Hunter set trinket): +20% DMG vs Marked, +20% vs Stunned, +20% vs Bleeding.
- House of the Yellow Hand (district): +4% CRIT for Bounty Hunter, Grave Robber, and Highwayman.
- Athenaeum (district, Plague Doctor): +15% Blight and Debuff skill chance — strengthens the blight half of the combo.
Tips
- Mark first, then bleed and burst — order matters because the Mark enables the burst bonus.
- Bleed and blight stack, so double your damage-over-time on tanky bosses.
- Damage-over-time beats burst on high-PROT enemies because it bypasses armor.
- Re-Mark whenever the target switches or the first Mark expires.
Common mistakes
- Marking a target, then attacking a different enemy — the bonus is wasted.
- Applying bleed to a dying enemy instead of the real threat.
- Ignoring blight when bleed is already capped or resisted.
- Forgetting that some enemies cleanse or are immune to Mark — have a non-mark plan ready.