Order is destiny
Front ranks tank, back ranks snipe. A hero in the wrong spot cannot use half their kit, so plan the lineup before the door.
Hit the right rank
Many skills reach only ranks one through two, or three through four. Place your damage where it can connect.
Debuff control
Stun and mark the biggest threat. A stunned enemy misses its turn, which is often better than the damage you would have dealt.
Guard the healer
Your healer dies first in most wipes. Shield them with position and a front-liner who can peel.
Speed wins turns
Faster heroes act first. A speed trinket can flip a fight by letting you kill before the hit lands.
Read the turn order
The enemy database shows how foes act. Plan your openers around their first move.
Focus the support
Kill the enemy healer or buffer first. Without it, the rest of the pack crumbles in a few turns.
Save the stun
Keep a stun for the boss’s big hit. A well-timed interrupt turns a wipe into a win.