Know the roles
Front-liners hold the line, back-liners deal damage, and supports heal or buff. A party needs all three to last.
Quirks shape builds
A hero with a good quirk is worth keeping even if their level lags. A bad quirk can sink a run, so treat it at the sanitarium.
Don’t over-invest
Heroes die. Spread training across a roster so one loss does not gut your campaign.
Match the dungeon
Some classes shine in certain dungeons. Bring the right tool for the darkness you are entering.
Rotate the bench
A deep roster means a bad roll does not end the campaign. Train people, not only gear.
Face the threat
The enemy database groups foes by class. Read it so you know which hero counters the room.
Lock the good, cut the bad
The sanitarium locks good quirks and removes bad ones. Spend gold there before cosmetic town upgrades.
Pair classes well
A healer and a front-liner travel together. Build pairs that cover each other before you fill the fourth slot.