Antewise

Darkest Dungeon Progression Guide

Updated 20 Oct 2026 Source Synthesized from published Darkest Dungeon guides; rewritten in original wording on 20 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The town is the engine

Every gold coin should flow back into the town. More recruits, better skills, and quirk control compound.

Pace the bosses

Do not rush the lords. Clear the region, gather trinkets, then attempt the boss with a prepared party.

Rotate heroes

A few heroes cannot carry the whole campaign. Train a bench so deaths and stress do not stall you.

Long game, not sprint

Darkest Dungeon rewards patience. A steady, sane roster beats a few over-leveled stars.

Upgrade the right wing

The guild and the sanitarium pay back fastest. Spend there before cosmetic town upgrades.

Track the bosses

The boss database shows the order of the lords. Clear them as your roster allows.

Build the bench

Recruit wider than you think. A deep roster survives the deaths that the dark always brings.

Spend on sanity

The abbey and tavern keep heroes usable. A broken mind is worse than a low level.

Bosses in campaign order

  • Shambler (class Eldritch, hp 77)
  • Heart of Darkness (class Cosmic, hp 252)
  • Flesh (Head) (class Eldritch, hp 100)
  • Templar Impaler (class Eldritch/Beast, hp 137)
  • Miller (class Poor Soul, hp 95)
  • Shuffling Horror (class Eldritch, hp 162)
  • Imperfect Reflection (class Eldritch/Human, hp 29)
  • Barrel O’ Bombs (class Carpentry, hp 25)
  • Siren (class Eldritch, hp 119)
  • Brigand Vvulf (class Human, hp 160)
  • Wilbur (class Beast, hp 17)
  • Mammoth Cyst (class Eldritch/Beast, hp 158)
  • Perfect Reflection (class Eldritch/Human, hp 36)
  • Viscount (class Bloodsucker, hp 127)
  • Drowned Anchorman (class Unholy, hp 14)
  • Gestating Heart (class Eldritch, hp 189)
  • Brigand Pounder (class Ironwork, hp 76)
  • The Shrieker (class Eldritch/Beast, hp 75)

Foes between the bosses

  • Drowned/Pustulant/Bloated Thrall (class Eldritch/Unholy, size Small)
  • Chevalier (class Bloodsucker, size Average)
  • Bone Soldier (class Unholy, size Average)
  • Carrion Eater (class Beast, size Average)
  • Brigand Bloodletter (class Human, size Large)
  • Bone Bearer (class Unholy, size Average)
  • Barrel O’ Bombs (class Carpentry, size Small (1))
  • Brigand Vvulf (class Human, size Average (1))
  • Ascended Brawler (class Human, size Average)
  • Ascended Witch (class Human, size Average)
  • Drowned Anchorman (class Unholy, size Small (1))
  • Bone Spearman (class Unholy, size Average)
  • Brigand Pounder (class Ironwork, size Average (1))
  • Antibody (class Eldritch/Beast, size Small)
  • Cultist Priest (class Eldritch/Beast, size Average)
  • Brigand Matchman (class Human, size Small (1))
  • Ancestor (First Form) (class Eldritch/Human, size Small (1))
  • Bone Captain (class Unholy, size Large)
  • Defensive Growth (class Eldritch, size Average)

Frequently asked questions

How does the campaign progress?

You clear dungeons, beat bosses, and upgrade the town to field stronger, saner heroes over time.

What should I build first?

The stagecoach for more recruits, the sanitarium for quirks, and the guild for skills.

More Darkest Dungeon guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.