Antewise

Darkest Dungeon Boss Guide — 37 Entries, Real Stats, Effective HP Ranking

Updated 27 Oct 2026 Source Data parsed from darkestdungeon.wiki.gg (enemy and boss stat blocks) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

There are 37 entries in the Darkest Dungeon boss file, but they are not 37 fights. Some are phases of one encounter — the Ancestor’s first form has 5 HP and 100% PROT, the Gestating Heart has 189, the Heart of Darkness has 252. Some are objects that share a room with a real boss, like the Cauldron sitting in front of the Hag. And some, like Wilbur and the Barrel O’ Bombs, exist only to support the thing you actually came to kill.

Sorting them by health is the least useful thing you can do with the data. Sorting by damage required after PROT reorders the entire list.

All figures come from darkestdungeon-bosses.json, parsed from darkestdungeon.wiki.gg, at Champion tier where one exists.

Bosses ranked by damage after PROT

BossHPPROTDamage after PROTDODGESPDActions
Countess48030%68625%43
Flesh (Head)20470%68022.5%71
Baron28010%31122%103
Heart of Darkness3030%30323.75%10—
Shuffling Horror19533%29123.75%22
Swine Prince2710%27122.5%22
Mammoth Cyst19025%25323.75%32
Crocodilian22310%24832.5%92
Siren2440%24435%72
Brigand Vvulf2400%24020%43
Fanatic20315%23925.5%93
Shambler15833%23622.5%21
Necromancer2150%21522.5%10—
Prophet2150%21527.5%23
The Collector1370%1370%7—
Hag1350%13527.5%72

Damage after PROT is HP ÷ (1 − PROT). Dodge is listed separately because it multiplies the requirement again: the Viscount’s 23% or the Siren’s 35% means a real share of your attacks produce nothing.

The Flesh is the trap in this table

The Flesh has 204 HP — respectable, not enormous — and 70% PROT. That turns it into 680 damage, second only to the Countess and effectively tied with her.

That is the single most counter-intuitive number in the game’s boss design. A party that walks into the Flesh with raw damage is fighting a 680-point wall; a party with damage over time is fighting a 204-point body, because blight and bleed never check PROT. Its resistance row is 85% bleed and 65% blight — high, but workable, and far cheaper than attempting to out-damage 70% armour.

The Shuffling Horror shows the same pattern at a smaller scale: 195 HP at 33% PROT is 291 damage, which makes a mid-sized Darkest Dungeon miniboss more expensive than the 244-HP Siren.

Action count is the other multiplier

PROT sets the price. Actions per round set the pressure.

ActionsBosses
3Countess, Baron, Fanatic, Prophet, Vvulf, Viscount, Drowned Crew, Shrieker
2Siren, Swine Prince, Crocodilian, Shuffling Horror, Mammoth Cyst, Templar Impaler, Templar Warlord
1Shambler, Flesh, Hag
Not listedNecromancer, Collector, Heart of Darkness

Three actions is the ceiling. It is why the Countess is the hardest fight in the file despite being slow at speed 4, and why the Fanatic at 203 HP is more dangerous than the 244-HP Siren: three actions at speed 9 out-pressures two actions at speed 7.

The bosses with no action entry in the file are not necessarily single-action — the field is simply absent — so treat those rows as “unknown” rather than “safe”.

The four resistance archetypes

Every boss in the file falls into one of four shapes, and the shape decides your party more than the health bar does:

1. Both channels open. Necromancer (20% / 20%), Collector (20% / 20%), Shambler (40% / 40%), Heart of Darkness (47.5% / 47.5%). Bring whatever you have. These are the forgiving fights.

2. Bleed only. Hag (65% bleed / 105% blight), Fanatic (90% / 125%), Countess (90% / 110%), Crocodilian (95% / 125%). Blight stops landing; bleed keeps working.

3. Damage open, control closed. Prophet (45% bleed / 45% blight, but 145% stun), Swine Prince (40% / 40%, 140% stun), Vvulf (75% / 75%, 100% stun). Both DoT channels land, but the stun column shuts down the plan players default to.

4. Nothing works. The Cauldron at 200–245% on every channel, the Barrel O’ Bombs at 200% on every channel. These are objects, and the correct response is to walk past them or kill them with raw damage, not to apply statuses.

“The Hag always appears taking up rank 3 and 4, while her pot takes up ranks 1 and 2” — darkestdungeon.wiki.gg, Hag stat block

That one line explains why the Cauldron’s immunity matters: you cannot remove the object in front of the boss, so the fight is defined by reach rather than by damage type.

Stun resistance decides whether control exists

Three numbers cover the whole roster:

  • 50% — the Collector. Stun-lock is a real plan.
  • 75% — the Necromancer. Still a real plan, slightly less reliable.
  • 87.5% to 100% — Heart of Darkness, Fanatic, Shambler, Vvulf, Hag, Swine Prince. Control is off the table.

If you build a party around stun-locking bosses, it works on exactly two of them. That is a narrow enough base that stun should be a bonus tool, not a plan.

Which page covers which fight

The individual guides go deeper on the fights that need it:

The boss database has the raw tables for all 37 entries, and the difficulty ranking sorts them by disruption rather than by damage required.

How to prepare in one pass

  1. Look up the PROT column. If it is 30% or higher, bring damage over time or expect the fight to double in length.
  2. Look up the action count. Three actions means you cannot heal through it; you have to shorten it.
  3. Look up stun resistance. Under 80% means control is available; over 100% means it is not.
  4. Look up the two DoT resistances. One of them will be under 100%; that is your channel.
  5. Check whether the encounter has an object. Cauldron, Barrel, Wilbur — the real fight is often the support entity, not the boss.

Frequently asked questions

How many bosses are in Darkest Dungeon?

The dataset carries 37 entries, but they are not 37 fights. Some are phase entities like the Gestating Heart, some are objects like the Cauldron, and some share a single encounter with another boss.

Which boss takes the most damage to kill?

The Countess at 686 damage after her 30% PROT, followed by the Flesh at 680 because of its 70% PROT on a 204 HP body.

Which boss takes the least?

The Hag at 135 and the Collector at 137, both with 0% PROT. Every other boss in the file is more expensive.

What matters more than boss HP?

PROT and action count. The Flesh has 204 HP but takes 680 damage to kill; the Necromancer has 215 HP and takes 215.

More Darkest Dungeon guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.