Brigand Vvulf is a 240-HP Champion boss with 0% PROT, three actions per round, and an encounter mechanic that most guides get wrong: the fight is not about Vvulf at all. It is about a 30 HP barrel sitting next to him that fires two automatic actions every single round.
Kill the barrel and the encounter loses most of its damage output. Ignore it and you fight a boss who effectively acts five times a round.
This page uses the stat block cached in darkestdungeon-bosses.json, parsed from darkestdungeon.wiki.gg, including the separate Barrel O’ Bombs entry.
Vvulf’s stat block
| Stat | Veteran | Champion | Champion (NG+) |
|---|---|---|---|
| HP | 160 | 240 | 240 |
| PROT | 0% | 0% | 0% |
| DODGE | 20% | 20% | 25% |
| SPD | 4 | 4 | 4 |
| Actions per round | 3 | 3 | 3 |
| Stun resist | 100% | 100% | 100% |
| Blight resist | 75% | 75% | 75% |
| Bleed resist | 75% | 75% | 75% |
| Debuff resist | 60% | 60% | 60% |
| Size | Average (1) | Average (1) | Average (1) |
Unlike most bosses in the file, Vvulf has no Apprentice version — the Wolves at the Door event is a Veteran-and-above encounter, so the 160 HP row is the floor.
The Barrel is the actual boss
The Barrel O’ Bombs has its own entry with its own auto-actions, and this is the text that defines the fight:
“Bombs Away” is used at the start of a round if the Barrel O’ Bombs is alive … “Time’s Up!” is used at the end of a round if the Barrel O’ Bombs is alive — darkestdungeon.wiki.gg, Brigand Vvulf stat block
Read that twice, because it changes the whole plan. Vvulf’s three turn ticks plus two conditional auto-actions is a five-action round. Every round you leave the barrel standing is a round you absorb two extra effects.
| Entity | HP | PROT | DODGE | SPD | Actions |
|---|---|---|---|---|---|
| Brigand Vvulf | 240 | 0% | 20% | 4 | 3 + 2 conditional |
| Barrel O’ Bombs | 30 | 0% | 0% | 0 | 0, permanent Riposte |
The barrel takes no turns, but it “always has Riposte active” per its stat block. That is the trap: 30 HP looks free, and hitting it costs you a counterattack every time.
The barrel’s resistances make it a specific kind of target
| Stat | Barrel O’ Bombs |
|---|---|
| HP (Veteran / Champion) | 25 / 30 |
| PROT | 0% |
| DODGE | 0% |
| Stun resist | 200% |
| Blight resist | 200% |
| Bleed resist | 200% |
| Debuff resist | 200% |
| Move resist | 200% |
Everything at 200% means the barrel is immune to every status channel in the game. No bleed, no blight, no stun, no debuff, no shuffle. The only way to remove it is 30 points of direct damage.
That is the trade the encounter is built on: 30 damage, guaranteed to land (0% PROT, 0% dodge), paid for with a Riposte counterattack per hit. Two hits of 15, or one hit of 30, and the barrel is gone. A single hero action, essentially, in exchange for permanently removing two auto-actions from every subsequent round.
In pure action-economy terms that is the best trade in any boss fight in the game. Spend one action now to stop two actions per round for the rest of the fight.
Three actions at speed 4
Vvulf is not fast — speed 4 sits in the middle of the hero range — but three turn ticks means volume. Three actions per round with 0% PROT and 20% dodge is a straightforward damage race, and unlike the Countess there is no armour to work around.
Effective damage requirement:
- 240 HP ÷ 1.00 = 240 raw damage at 0% PROT.
- Add 20% dodge: roughly 300 attempted damage to land 240.
- On New Game Plus, 25% dodge pushes that to about 320 attempted.
That is less than half the Countess’s requirement and roughly the same as the Swine Prince’s 271, from a boss who does not have a three-rank body. It is a fair fight — if you deal with the barrel.
Resistance profile: damage over time is fine
Blight 75%, bleed 75%, debuff 60%. Both DoT channels are open, though 75% is high enough that you want two appliers rather than one. Debuff at 60% is the softest channel, which matters against a three-action boss: a damage debuff applied to Vvulf reduces three attacks per round, not one.
Stun at 100% closes the stun plan entirely. Do not build for it.
The enemy priority guide covers why “kill the thing that multiplies actions” beats “kill the biggest thing”, and this fight is the cleanest example of that rule in the game.
Turn plan
Round one, before anything else:
- Hit the barrel. 30 damage, 0% dodge, 0% PROT. It dies to one solid hit or two weak ones.
- Eat the Riposte. Plan for it — a 30-damage hit that returns counterdamage is still cheaper than two auto-actions per round.
- Then turn everything on Vvulf.
Rounds two onward:
- Apply bleed or blight — both land at 75%.
- Apply a damage debuff if you have one; it reduces three attacks per round.
- Focus fire. 240 HP with no armour is two to three rounds of committed damage.
- Heal only what the Riposte and his actions actually took.
The one thing not to do is split damage between Vvulf and the barrel across multiple rounds. A half-killed barrel still fires both auto-actions, so partial progress on it is worth exactly nothing.
Party shape and the event context
Wolves at the Door is a town event, which means Vvulf arrives at your Hamlet rather than you travelling to him. The town events guide covers how those are triggered and what they cost if you lose.
For the fight itself:
- One hero who can put 30 damage on a 0-dodge target in one action. Any heavy hitter qualifies.
- Bleed or blight, doubled up. 75% resistance is not a wall, but one applier will whiff too often.
- A guard for the rounds where the barrel survives and the auto-actions land.
- No stun build. 100% resistance.
The balanced party guide produces this shape naturally, which is why Vvulf is a fair fight for a well-built roster and a disaster for a specialised one. Guard mechanics are covered in guard and protect if you want the defensive side in more detail.
How Vvulf compares
| Boss | HP | PROT | DODGE | Actions | Resistance shape |
|---|---|---|---|---|---|
| Vvulf | 240 | 0% | 20% | 3 + autos | 75 / 75 / 60 |
| Countess | 480 | 30% | 25% | 3 | 90 / 110 / 120 |
| Fanatic | 203 | 15% | 25.5% | 3 | 90 / 125 / 80 |
| Swine Prince | 271 | 0% | 0% | 2 | 40 / 40 / 60 |
Vvulf and the Swine Prince share the same core property — no armour, both DoT channels open — which is why both are considered fair fights despite large health pools. The Countess and the Fanatic close channels, which is why they are not. The boss guide and boss database have the full tables.