Gear and levels gate the dark
The campaign does not scale by time alone. It scales by what your party can survive. Missing prep makes rooms lethal.
Read the gap
If a foe one-shots your front-liner, stop. Go resist and level, then return.
Boss order
Fight bosses in the order they unlock the map. Skipping ahead wastes heroes.
Come back stronger
Each wipe teaches the missing piece. Note it, fix it, and the same room becomes routine.
Stack the resist
One well-resisted class beats scattered small bonuses. Build toward the dark you enter.
Know the threat
The enemy database groups foes by class. Resist the class the dungeon throws most.
Watch the curve
As you go deeper, foes hit harder. Level the party in step with the region you enter.
Quit while ahead
An over-leveled party farms a region clean. A under-leveled one feeds it.