Antewise

All Darkest Dungeon Enemies — Classes, Stats & Traits

Updated 19 Oct 2026 Source Synthesized from published Darkestdungeon guides; rewritten in original wording on 20 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every Darkest Dungeon enemy with its class, size and combat stats, so you can read a fight before you walk into it.

99 enemies · 19 types.

Absolute Nothingness

Cosmic

The Absolute Nothingness, as the name suggests, is a manifestation of the great voids of cosmos. It serves as an obstacle, much like the Shattered Pew in the Prophet fight. While it does nothing during the fight, Absolute Nothingness has 999 dodge and 999 HP. It is classified as Cosmic.

enemyclass
Cosmic
size
Small
turns
None
hpA
999

Ancestor (First Form)

Eldritch/Human

The story of Darkest Dungeon is narrated by the Ancestor, a mysterious and seemingly omnipresent character who accompanies the player in their adventures. Along the player's journey the Ancestor will gradually reveal, through his foreboding comments, the history of the Hamlet and the various monsters infesting the…

enemyclass
Eldritch/Human
size
Small (1)
turns
20px
hpA
5

Antibody

Eldritch/Beast

Antibodies are only encountered in the third Darkest Dungeon mission, Belly of the Beast. They have average resilience and resistance, and their one attack simply deals damage with a good chance of stunning. They can be found alongside Flesh Hounds and Polyps;

enemyclass
Eldritch/Beast
size
Small
turns
20px
hpA
38

Ascended Brawler

Human

The Ascended Brawler is a cultist, blessed by his Eldritch god. Like his aspiring counterpart, he will use his Rend for the New God ability every turn, applying strong bleed, and will use Stumbling Scratch if pushed to the back. This enemy can be encountered on the first expedition in the Darkest Dungeon.

enemyclass
Human
turns
20px
size
Average
hpA
32

Ascended Witch

Human

The Ascended Witch is a cultist, blessed by her Eldritch god. She utilizes the same moveset as her counterpart, mainly causing massive stress damage and marking with Fate's Reveal, and occasionally using her shuffling attacks.

enemyclass
Human
size
Average
turns
20px
hpA
27

Baron

Bloodsucker

The Baron is a boss that appears in the Courtyard mission Morbid Entertainment. As this quest is only offered at the veteran level and Baron does not appear in Endless Harvest, there is only one version of the Baron. The Baron drops a Blueprint and a Set Trinket when killed.

turns
20px 20px 20px
enemyclass
Bloodsucker
size
Average (1)
hpA
233

Barrel O' Bombs

Carpentry

The Barrel O' Bombs is an enemy which is always encountered alongside Brigand Vvulf. The Barrel O' Bombs itself has no abilities, however while it is out Brigand Vvulf will automatically use two abilities;

enemyclass
Carpentry
size
Small (1)
hpA
25
hpB
30

Bone Arbalist

Unholy

The Bone Arbalist is a common long-range combatant found in the Ruins. Like the player's own Arbalests, they operate by firing crossbow bolts into the fray from the safety of the back ranks, and end up in an awkward position if drawn to the front.

enemyclass
Unholy
size
Average
turns
20px
varA
Bone Arbalist

Bone Bearer

Unholy

The Bone Bearer is an enemy that appears only in Champion-tier expeditions in the Ruins. While it remains standing, the banner it bears will inspire any nearby undead to fight with increased strength, and its horn may imbue individual allies, living or undead with a surge of power.

enemyclass
Unholy
size
Average
hpA
43
hpB
52

Bone Captain

Unholy

The Bone Captain is an enemy that appears in Veteran-tier or harder expeditions in the Ruins. These undead soldiers, befitting their rank, are tough and strong, using their large maces to clobber the heroes. The weight of their strikes can cause the very ground to quake, leaving those affected dazed and reeling.

enemyclass
Unholy
size
Large
turns
20px
varA
Bone Captain

Bone Courtier

Unholy

Bone Courtier is an Unholy enemy found in the Ruins, and one of the first enemies encountered that specialize in dealing Stress damage. Though ill-suited for combat, their signature Tempting Goblet is a well-known source of stress in the earlier stages of the game.

enemyclass
Unholy
size
Average
turns
20px
varA
Bone Courtier

Bone Defender

Unholy

Bone Defenders are enemies commonly encountered within the Ruins. Their large shield leaves them well-armored and capable of taking a beating, and they can use this resilience to protect the other undead soldiers guarding the area.

enemyclass
Unholy
size
Average
turns
20px
varA
Bone Defender

Bone Rabble

Unholy

With low HP, no protection, low speed, very poor resistances (save for bleed), and weak, inaccurate attacks, this enemy is by far the weakest of all Unholy enemies and should be considered a very low priority in battle.

enemyclass
Unholy
size
Average
turns
20px
varA
Bone Rabble

Bone Soldier

Unholy

Bone Soldier is an Unholy creature, and is as basic an enemy as one can encounter within the Ruins. The finesse it had in life persists in death, giving it above-average damage and allowing it to strike with a farther reach than most other melee monsters.

enemyclass
Unholy
size
Average
stealthB
Yes
stealthC
Yes

Bone Spearman

Unholy

The Bone Spearman is an enemy found in the Ruins. Their spears provide them with incredible reach, letting them strike any point from anywhere on the battlefield. More dangerously, this same spear can impale the entire party at once. The Bone Spearman is an Unholy enemy that appears in the Ruins.

enemyclass
Unholy
size
Average
turns
20px
varA
Bone Spearman

Brigand Bloodletter

Human

Brigand Bloodletter is a hulking, battle-scarred brute who typically shields his smaller allies. Armed with a vicious cat o' nine tails whip and a deadly flintlock pistol, he is ready to give his enemies deep and bloody scars to match his.

turns
20px
enemyclass
Human
size
Large
varA
Brigand Bloodletter

Brigand Cutthroat

Human

Brigand Cutthroat is a human-type enemy that can be found in every dungeon, but is more common in the Weald. While fragile with low health and negligible protection, Brigand Cutthroats have a high chance to land critical hits, and as such can easily decimate even the healthiest of parties.

turns
20px
enemyclass
Human
size
Average
varA
Brigand Cutthroat

Brigand Fusilier

Human

The Brigand Fusilier is a human-type enemy that can be found in every dungeon, but is more common in the Weald. With their high speed, Brigand Fusiliers will generally act early on in the initiative order, using Blanket Fire turn after turn to debuff all party members and lower their dodge slightly (so their allies…

turns
20px
enemyclass
Human
size
Average
stealthB
2 rds

Brigand Hunter

Human

Elite Brigand Fusiliers are equipped improved armor and weapons, Brigand Hunters are most often seen accompanying Brigand Vvulf's personal group of enforcers. The Brigand Hunter is a stronger variant of the Brigand Fusilier which can be seen during Wolves at the Door, and within Champion-level dungeons.

turns
20px
enemyclass
Human
size
Average
stealthA
2 rds

Brigand Matchman

Human

One of the members of the infamous "Brigands Brigade", the Brigand Matchman is arguably the weakest among their ranks, but also the deadliest. He alone can operate the terrible Brigand Cannon, unleashing thundering blasts of fire and death that can easily decimate even the healthiest of parties.

enemyclass
Human
size
Small (1)
turns
20px
varA
Brigand Matchman

Brigand Pounder

Ironwork

The Brigand 8-/12-/16-Pounder is a Boss which appears in the Weald. The Brigand Pounder spawns on the second rank with an assortment of Brigands to support it in the other three ranks. The most important of these support units is a special Brigand called the Matchman.

enemyclass
Ironwork
size
Average (1)
varA
Brigand  8 Pounder
varB
Brigand  12 Pounder

Brigand Raider

Human

Elite Brigand Cutthroats are equipped with improved armor and weapons, Brigand Raiders are most often seen accompanying Brigand Vvulf's personal group of enforcers. The Brigand Raider is a stronger variant of the Brigand Cutthroat which appears during Wolves at the Door, and within Champion-level dungeons.

turns
20px
enemyclass
Human
size
Average
hpA
25

Brigand Vvulf

Human

Vvulf is a leader of the Human brigands in the area surrounding the Hamlet, and he may be encountered during the unique town event Wolves at the Door. Armed with a Tower Shield and a barrel full of bombs, Vvulf is able to deal massive damage and guard his men from attacks.

size
Average (1)
enemyclass
Human
hpA
160
hpB
240

Carrion Eater

Beast

The Carrion Eater is a Beast enemy most commonly found in the Warrens. A larger, mutated version, the Large Carrion Eater, also appears in the Warrens on higher difficulties. Both versions of the Carrion Eater may also appear the Courtyard.

enemyclass
Beast
size
Average
turns
20px
varA
Carrion Eater

Cauldron(Empty)

Crockery

The Cauldron is an enemy which is always encountered alongside The Hag. It is largely passive, but a key component of this encounter. The Cauldron will always spawn occupying the first 2 ranks during the boss fight, while the Hag lurks behind it on the 3rd and 4th Rank.

enemyclass
Crockery
size
Large (2)
turns
None
varA
Cauldron (Empty)

Chevalier

Bloodsucker

The Chevalier is a Bloodsucker type enemy found typically in the Courtyard, though it can also appear in the major regions of the Estate if Infestation is high. With its large health pool, 30% Protection, high damage, and ability to stun multiple heroes, it is easily one of the toughest enemies in the Courtyard.

turns
File:Turnticker.png
enemyclass
Bloodsucker
size
Average
varA
Chevalier

Countess

Bloodsucker

The Countess is the third and the final boss of The Courtyard fought during the "Bewitching Predator" (LVL 6 Epic) quest. An insectoid vampiress, she is the source of the Crimson Curse, as her corrupting blood was spread around the Courtyard's guests by the Ancestor's machinations, following her murder by his hands.

enemyclass
Bloodsucker
size
4
hpA
400
hpB
480

Courtesan

Bloodsucker

Courtesan is a Bloodsucker-type enemy found in the Courtyard. The Courtesan typically allows her allies to do the hard work of dispatching intruders, but that is not to say she is entirely helpless.

turns
20px
enemyclass
Bloodsucker
size
Average
varA
Courtesan

Crocodilian

Bloodsucker

The Crocodilian is a dangerous Bloodsucker mini-boss that appears in several Courtyard missions and in the Endless Harvest. The Crocodilian appears in each of the each of the main quest expeditions to the Courtyard, including the initial Apprentice-level mission.

turns
File:Turnticker.pngFile:Turnticker.png
enemyclass
Bloodsucker
size
Average (1)
varA
Crocodilian

Crone

Human

Sinister agents of the Hag, the Crones are women that joined of the Coven of Witches that resides within the Weald. Utilizing a curious mixture of herbs and other unsavory ingredients, these women operate by debuffing heroes for their allies to strike, inflicting stress while dimming the torch, or poisoning heroes…

enemyclass
Human
size
Average
stealthB
Yes
stealthC
Yes

Cultist Priest

Eldritch/Beast

Of all the Cultists who have gathered throughout this land, there are a select few whose fanatical devotion and worship is so great that they received a "Great Blessing" by their New God and had their bodies remade in its image – a twisted amalgam of flesh, teeth, eyes, and tentacles to a "comprehensible" form unlike…

enemyclass
Eldritch/Beast
size
Average
turns
File:turnticker.png
hpA
38

Deep Stinger

Eldritch

Deep Stinger is an Eldritch-type enemy that is only found in the Cove and usually occupies the back ranks. On its first turn, Deep Stinger will usually use Shocker to Stun a hero and apply a debuff that increases the likelihood of inflicting bleed with their other ability, Salty Gouge, or from other enemies that may…

enemyclass
Eldritch
size
Average
turns
20px
varA
Deep Stinger

Defensive Growth

Eldritch

Defensive Growth is a part of the Eldritch interior of the Darkest Dungeon. Always residing in the back ranks, it fills the support role, with guarding, buffing and healing. Because of its minimal offensive capabilities, it is recommended to stun the Growth out of the combat, while dealing with more dangerous enemies.

enemyclass
Eldritch
size
Average
turns
20px
hpA
42

Drowned Anchorman

Unholy

When summoned by the Drowned Crew it will have a buff that grants +50% to PROT, Bleed Resist and Blight Resist; and +25% Stun Resist. After it uses "Heave to!", it will lock a hero in place.

enemyclass
Unholy
size
Small (1)
turns
20px
varA
Drowned Puller

Drowned Crew

Unholy

The Sodden/Sunken/Drowned Crew is a boss that appears in the Cove. Although they may appear to be individuals, the Crew are mechanically a single-target entity filling three ranks. The Drowned Anchorman is not part of the larger group and has his own HP, resistances, and set of abilities.

enemyclass
Unholy
size
Gigantic (3)
varA
Sodden Crew
varB
Sunken Crew

Drowned/Pustulant/Bloated Thrall

Eldritch/Unholy

Drowned Thralls are enemies found in the Cove, and are bloated, animated corpses of those lost at sea. These lumbering zombies may lack the protection of other abominations, but they are resilient enough to endure a good deal of punishment.

enemyclass
Eldritch/Unholy
size
Small
turns
20px
varA
Drowned Thrall

Ectoplasm

Eldritch

Ectoplasm is an Eldritch-type enemy found in Weald. While a weak enemy on its own, it is capable of rapid reproduction, potentially overwhelming a party that cannot keep its numbers in check. If left unattended for too long, it can summon a stronger form, a sure sign of a battle going awry.

enemyclass
Eldritch
size
Average
turns
20px
varA
Ectoplasm

Esquire

Bloodsucker

The Esquire is one of the more dangerous Bloodsucker-type enemies found in the Courtyard. They are able to deal significant area-of-effect damage to the entire party using Skewering Repartee (or Piercing Foreleg if it has already used The Thirst).

turns
20px
enemyclass
Bloodsucker
size
Average
varA
Esquire

Fanatic

Human

The Fanatic is a wandering boss in The Crimson Court that may hunt down heroes afflicted with the Crimson Curse. Upon entering battle, the Fanatic will always surprise the party.

turns
20px20px20px
enemyclass
Human
size
Large (2)
varA
Fanatic

Flesh (Head)

Eldritch

The Flesh is the second boss of the Warrens, appearing after the Swine Prince. Like other bosses, it has three variations (Inchoate, Unstable, and Formless). It features 4 different parts that change each round, each of which has its own specific set of abilities and stats.

enemyclass
Eldritch
size
Average (1)
turns
20px
varA
Inchoate Flesh

Flesh Hound

Eldritch/Beast

The Flesh Hound, for a limited definition of "hound", is a beast warped by the corruption stemming from beneath the manor. Fast and agile like the wild dogs of the Weald, the Flesh Hound can deliver serious wounds with a bite from its jaws, or fling their targets forward with their elongated tongues.

enemyclass
Eldritch/Beast
size
Average
turns
20px
hpA
34

Fracture

Husk

Fracture is a boss found within the Farmstead in The Color of Madness DLC, and the first phase of the fight against The Sleeper. The Fracture does not usually attack the heroes directly outside of the low-damage Slow the Sands; instead, it focuses on summoning and empowering other enemies to fight for it.

enemyclass
Husk
size
1
dodgeA
0
protectionA
20

Fungal Artillery

Human/Eldritch

The Weald's corruption does not restrict itself to transforming live subjects. While live humans become Fungal Scratchers, infected corpses are twisted into the Fungal Artillery.

enemyclass
Human/Eldritch
size
Average
turns
20px
varA
Fungal Artillery

Fungal Scratcher

Human/Eldritch

Fungal Scratchers are a common enemy found in the Weald. Likely a lost explorer transformed by the fungal infestation that lingers in the woods, these zombies can take a surprising amount of punishment while they poison anything they scratch.

enemyclass
Human/Eldritch
size
Average
turns
20px
varA
Fungal Scratcher

Garden Guardian

Stonework/Eldritch

The Garden Guardian is a boss in the Courtyard, unlocked after all the other Courtyard bosses have been defeated. An expedition, Defeat the Fallen Guardian, will appear on the expedition map after the Countess is defeated. Once unlocked, this expedition will always be available and can be completed multiple times.

turns
20px 20px
enemyclass
Stonework/Eldritch
size
2
varA
Garden Guardian

Gatekeeper

Bloodsucker

The Gatekeeper is a Bloodsucker type enemy found in the major regions of the Estate if Infestation is high. It will spawn from Throbbing Coccoons, or from encounters replaced by Bloodsuckers. It resembles a Manservant in appearance, but only has two moves, one of which it does share with the Manservant.

turns
File:Turnticker.png
enemyclass
Bloodsucker
size
Average
varA
Gatekeeper

Gestating Heart

Eldritch

The Gestating Heart is the second-to-last form of the final boss of the Darkest Dungeon. Classified as ELDRITCH, it is a wriggling mass of horror that seems to be incubating an even more frightening and incomprehensible form.

enemyclass
Eldritch
size
Unimaginable
turns
20px
hpA
189

Ghoul

Unholy

Flesh-eating undead who can be found in Veteran or Champion-level dungeons, Ghouls are often accompanied by Gargoyles, Maggots or Cultists. They have fairly high protection and health, and can cause bleed and stun along with respectable health and stress damage - not a foe to be underestimated.

enemyclass
Unholy
size
Large
turns
20px
varA
Ghoul

Hag

Human

The Wizened Hag/Hag/Hag Witch is a Human boss that appears in the Weald. The Hag always appears taking up rank 3 and 4, while her pot takes up ranks 1 and 2; neither she nor her pot can be moved from those positions. When empty, the pot cannot be damaged unless you only have one character left.

enemyclass
Human
size
Large (2)
turns
File:turnticker.pngFile:turnticker.png
varA
Wizened Hag

Hateful Virago

Human

The Hateful Virago is an enemy that appears in Champion-difficulty expeditions in the Weald. She is notorious for being able turn any corpse into a Necrotic Fungus, which prevents heroes from healing while it is alive.

enemyclass
Human
size
Average
hpA
55
hpB
66

Heart of Darkness

Cosmic

Heart of Darkness is the ultimate boss of Darkest Dungeon. It is the last phase of the Ancestor fight, whose form became a vessel for the creature to cross over. Heart of Darkness has a terrible ability called Come Unto Your Maker, which instantly kills a hero - regardless of HP or stress.

enemyclass
Cosmic
size
Unimaginable (4)
hpA
252
hpB
303

Imperfect Reflection

Eldritch/Human

This is one of two copies that the Ancestor will summon during the first phase of his fight. The Imperfect Reflection will usually be summoned by the Ancestor via his Imperfect Reproduction skill after dealing deathblows to a few Perfect Reflections.

enemyclass
Eldritch/Human
size
Small
turns
20px
hpA
29

Large Carrion Eater

Beast

Large Carrion Eaters, Large Corpse Eaters and Large Flesh Eaters are enemies that appear in Veteran-level or tougher expeditions in the Warrens. They are greatly different from the original Carrion Eaters, sprouting extra eyes, tentacles, and even a nested mouth, and are size 2.

enemyclass
Beast
size
Large
turns
20px
varA
Large Carrion Eater

Large Ectoplasm

Eldritch

Large Ectoplasm is the bigger and tougher version of its basic counterpart, possessing similar replication abilities. With greater mass comes greater resilience and the ability to hit harder - the weight of its attacks alone can daze those who are struck by them.

enemyclass
Eldritch
size
Large
turns
20px
varA
Large Ectoplasm

Maggot

Beast

Maggots are wandering enemies that can be found in most dungeons. These simple creatures don't hit very hard, are easily defeated, and don't even leave corpses, but their nibbles can get unnerving and are a source of disease.

enemyclass
Beast
turns
20px
size
Small
varA
Maggot

Malignant Growth

Eldritch

Malignant Growth is a part of the Eldritch interior of the Darkest Dungeon. The Malignant Growth always occupies the first rank, using either Daze the Mind, with a high chance to stun a Hero, or Maul the Flesh, a high damage bleed inflicting ability.

enemyclass
Eldritch
size
Average
turns
20px
hpA
42

Mammoth Cyst

Eldritch/Beast

Mammoth Cyst is a miniboss-type enemy found on the third quest in the Darkest Dungeon. There are multiple copies of it, but only the one that guards the quest curio must be killed to complete the quest.

enemyclass
Eldritch/Beast
size
Gigantic (3)
turns
20px20px
hpA
158

Manservant

Bloodsucker

Manservant is a Bloodsucker-type enemy that is native to the Courtyard, but can be found in any area when infestation is active. These diminutive monsters will try their best to support their masters, either by protecting them from attacks through their Guard, or disrupting your party with Stress and Move.

turns
File:Turnticker.png
enemyclass
Bloodsucker
size
Average
varA
Manservant

Miller

Poor Soul

The Miller is a boss found within the Farmstead. He must be defeated to unlock the Endless Harvest mode, and is also always the first boss encountered on every Endless Harvest run.

enemyclass
Poor Soul
size
2
varC
Miller
hpA
95

Necromancer

Unholy/Eldritch

The Necromancer is an Unholy/Eldritch boss that appears in the Ruins. The Necromancer will always start in position 1. Each time he uses an attack, he will create a skeleton enemy in rank 1 and move himself back 1 rank. Corpses do not block his summoning; they will simply be replaced by newly summoned skeletons.

enemyclass
Unholy/Eldritch
size
1
varB
Necromancer
varC
Necromancer Lord

Necrotic Fungus

Eldritch

The Necrotic Fungus is not commonly encountered in the Weald - rather, it is created by the Hateful Virago, sprouting from the corpses of the fallen. Though it cannot fight like the rest of the creatures in the Weald, the very presence of this fungus interferes with all forms of healing, and is the biggest reason why…

enemyclass
Eldritch
size
Small
turns
None
hpA
33

Pelagic Grouper

Eldritch

Pelagic Grouper is an Eldritch enemy that appears in the Cove. Unlike most Cove enemies, which inflict which status effects like Stuns, Disease, and Stress, Pelagic Grouper focuses almost exclusively on dealing damage—and it deals a lot of it!

enemyclass
Eldritch
size
Average
turns
20px
varA
Pelagic Grouper

Pelagic Guardian

Eldritch

Pelagic Guardians are enemies that appear in the Cove. Unlike its seafolk brethren who resemble pirahnas, the Pelagic Guardian resembles an octopus, standing on several of its tentacles.

enemyclass
Eldritch
size
Average
turns
20px
varA
Pelagic Guardian

Pelagic Shaman

Eldritch

The Pelagic Shaman is a stress-inflicting enemy appearing in the Cove. Unlike other enemies that specialize in dealing Stress damage, like the Bone Courtier or Swine Drummer, the Pelagic Shaman complements its Stress repertoire with a mixture of support spells to aid its allies, with the ability to heal and buff them.

enemyclass
Eldritch
size
Average
stealthB
Yes
stealthC
Yes

Perfect Reflection

Eldritch/Human

This is one of two copies that the Ancestor will summon during the first phase of his fight. After being summoned by the Ancestor on the first turn, they will serve as the main threat against your party.

enemyclass
Eldritch/Human
size
Small
turns
20px
hpA
36

Polyp

Eldritch/Beast

The Polyp is a spawn of the Eldritch monstrosity beneath the manor. It can be quite annoying in the back rows with pushes, blights and marking. When pulled to front ranks, however, they are practically harmless.

enemyclass
Eldritch/Beast
size
Average
turns
20px
hpA
25

Prophet

Unholy

The Prophet is a boss that appears in the Ruins, and, like other bosses, has three variations (Sonorous, Fulminating, and Gibbering). The Prophet spawns on rank 4, with wooden pews occupying ranks 1, 2 and 3.

enemyclass
Unholy
size
Average (1)
varA
Sonorous Prophet
varB
Fulminating Prophet

Rabid Gnasher

Beast

The Rabid Gnasher is an enemy found in the Weald, and will never be alone, for they hunt in menacing packs surrounding the area. Fast and agile, they rush forth and pounce on their prey, taking bites that leave them bleeding out and potentially infected with the same disease that drive their feral behaviour.

enemyclass
Beast
size
Small
turns
20px
varA
Rabid Gnasher

Rapturous Cultist

Unholy/Human

Rapturous Cultist is an enemy can be encountered on the first 2 expeditions in the Darkest Dungeon. With their high speed, Rapturous Cultists are likely to act first during a turn, using their Flesh Wall ability to guard one of their damage dealing allies from your attacks.

enemyclass
Unholy/Human
size
Small
turns
File:turnticker.png
hpA
21

Sea Maggot

Eldritch

The Sea Maggot is an Eldritch type enemy that appears in the Cove. It is an incredibly slow enemy with pitiful amount of hit points. However, it makes up for this with a massive PROT bonus and the ability to inflict diseases on heroes. Stuns and blight can be used to bypass their armor.

enemyclass
Eldritch
size
Small
turns
20px
varA
Sea Maggot

Shambler

Eldritch

The Shambler is a dangerous Eldritch miniboss that lurks in blackest pitch, dropping Ancestral trinkets when killed. While the Shambler is alive the Light Meter will be fixed at 0—and the light level cannot be altered in any way with torches or skills!

enemyclass
Eldritch
size
Large (2)
turns
20px
varA
Shambler

Shuffling Horror

Eldritch

Shuffling Horror is the first of four bosses in the Darkest Dungeon. It resembles a Shambler that has been overtaken by the eldritch, fleshy growths that pervade the rest of the Darkest Dungeon. Shuffling Horror spawns with a Cultist Priest. If the Priest is killed, it will summon another enemy.

enemyclass
Eldritch
size
Gigantic (3)
turns
File:turnticker.pngFile:turnticker.png
hpA
162

Siren

Eldritch

The Captivating, Alluring, and Beguiling Siren is the first Boss of the Cove. She has 2 turns per round. The Siren's main gimmick is Song of Desire, which mind-controls one of the heroes and causes them to fight for the Siren for (usually) two full rounds.

enemyclass
Eldritch
size
Large (2)
turns
File:turnticker.pngFile:turnticker.png
varA
Siren

Sleeper's Dream

Husk

Sleeper's Dream is a Husk-type enemy found only in the Farmstead. Sleeper's Dream only spawns when the player scores at least 10 kills during a wave in The Farmstead. It will always spawn on its own (if there is still free space for more enemies to spawn, they will remain empty).

turns
20px
enemyclass
Husk
size
Average
varA
Sleeper's Dream

Spitter

Beast

Oversized pests strengthened by the corruption, Spitters are giant spiders that now prey on larger game, including humans. Their main strategy for hunting prey is to have the Webbers ensnare prey in a mass of webbing while launching a barrage of venom to further cripple the target by blinding and blighting them.

enemyclass
Beast
size
Small
turns
20px
varA
Spitter

Squiffy Ghast

Unholy

The Squiffy Ghast is an enemy that appears in Champion expeditions in the Cove. The Squiffy Ghast starts the battle in the back ranks. He will alternate between using Maddening Shanty to move himself to the front, and then using Offkilter Jig to move himself back while inflicting heavy Stress and Horror on the entire…

enemyclass
Unholy
size
Small
turns
20px
hpA
53

Supplicant

Bloodsucker

The Supplicant is a Bloodsucker type enemy that is native to the Courtyard, but can be found in any area when infestation is active, usually with Sycophants. They appear as a huge, engorged tick grabbing onto a desiccated corpse.

turns
20px
enemyclass
Bloodsucker
size
Average
varA
Supplicant

Swine Chopper

Human/Beast

This large, brutish hybrid of man and pig is one of the healthier specimens of Swinefolk faced in the Warrens. When not ferociously butchering the cold and mangled flesh of his soon-to-be dinner, the Swine Chopper will happily test its bloody, serrated cleaver upon the bodies of naive adventurers who might happen upon…

enemyclass
Human/Beast
size
Average
turns
20px
varA
Swine Chopper

Swine Drummer

Human/Beast

Swine Drummers are the primary Stress-dealing enemies found within the Warrens. Carrying around a drum made from the flayed skin of its victims, the Drummers act by pounding on their drums as loudly as possible.

enemyclass
Human/Beast
size
Average
turns
20px
varA
Swine Drummer

Swine Prince

Beast

The Swine Prince/King/God is a Beast boss that appears in the Warrens. The Swine Prince occupies the first three ranks, and Wilbur, the fourth.

enemyclass
Beast
size
Gigantic (3)
varA
Swine Prince
varB
Swine King

Swine Skiver

Human/Beast

There is no finer sport to the Pig-Men than the pursuit of screaming victims through the labyrinthine squalor of the Warrens. Although their blood lust is insatiable, they are not overly fond of drawn out chases. Thus Skivers have been bred and trained as expert javelineers.

enemyclass
Human/Beast
size
Average
turns
20px
hpA
49

Swine Slasher

Human/Beast

The Swine Slasher is Human/Beast enemy that appears in the Warrens. While they have very little in the way of health and status resistances, they possess a rather high protection stat and are capable of inflicting heavy damage to any rank from anywhere with their sole attack; Hook Where It Hurts.

enemyclass
Human/Beast
size
Average
stealthB
Yes
stealthC
Yes

Swine Wretch

Beast

The Swine Wretch is a Beast type enemy that appears in the Warrens. While smaller in size and weaker defensively compared to other Swinefolk, the Swine Wretch is a major threat in the Warrens because of its high chance of spreading Diseases with every attack.

enemyclass
Beast
size
Average
turns
20px
varA
Swine Wretch

Swinetaur

Human/Beast

The Swinetaur is a large enemy that appears in Veteran-tier or harder expeditions in the Warrens. This amalgamation of Swinefolk and centaur operates like a jousting knight, creating distance between itself and the party before charging at them, delivering a powerful blow with its spear to either the entire party at…

enemyclass
Human/Beast
size
Large
turns
File:turnticker.png
varA
Swinetaur

Sycophant

Bloodsucker

The Sycophant is a Bloodsucker type enemy that can be found in any area, usually with Supplicants. They are not very tough or damaging, but are very fast and evasive, and can inflict your party with large amounts of Stress and the Crimson Curse.

turns
20px
enemyclass
Bloodsucker
size
Small
varA
Sycophant

Templar Gladiator

Eldritch/Beast

The Templar Gladiator is a weaker version of the Templar Impaler which can be encountered on the third quest in the Darkest Dungeon. Unlike the Impaler, it has only one action per turn, and lacks the hard-hitting Revelation ability, which makes it much easier to deal with - but its remaining abilities can still do a…

enemyclass
Eldritch/Beast
size
Large (2)
turns
20px
hpA
137

Templar Impaler

Eldritch/Beast

The Templar Impaler is a miniboss which guards the altars in the second quest in the Darkest Dungeon. He takes 2 actions per turn, one of which is typically a Revelation attack. His other action will be spent on one of his remaining attack abilities, all of them equally dangerous.

enemyclass
Eldritch/Beast
size
Large (2)
turns
20px20px
hpA
137

Templar Sniper

Eldritch/Beast

The Templar Sniper is a weaker version of the Templar Warlord which can be encountered on the third quest in the Darkest Dungeon. Unlike the Warlord, it has only one action per turn, and lacks the hard-hitting Revelation ability, which makes it much easier to deal with - but its remaining abilities can still do a lot…

enemyclass
Eldritch/Beast
size
Large (2)
turns
20px
hpA
105

Templar Warlord

Eldritch/Beast

The Templar Warlord is a miniboss which guards the altars in the second quest in the Darkest Dungeon. He takes 2 actions per turn, one of which is typically a Revelation attack. His other action will be spent on one of his remaining attack abilities.

enemyclass
Eldritch/Beast
size
Large (2)
turns
20px20px
hpA
105

The Collector

Human/Eldritch

The Collector is an Eldritch/Human miniboss who has a 3%, 4%, or 5% chance, depending on difficulty, to spawn if the inventory is at least 79% full (that is, thirteen slots full).

enemyclass
Human/Eldritch
size
1
varB
The Collector
varC
The Collector

The Shrieker

Eldritch/Beast

The Shrieker is an Eldritch/Beast Event Boss found in the Weald. The Shrieker typically appears when a certain number of Trinkets have been lost due to a party wipe. It may also steal trinkets from inventory in the Hamlet as well. The Shrieker spawns along with its nest, both of which take up two slots.

enemyclass
Eldritch/Beast
size
Large (2)
turns
20px20px20px
varA
Callous Shrieker

The Sleeper

Husk

The Sleeper is a boss found within the Farmstead in The Color of Madness DLC. It serves as the second phase to Fracture, and is guaranteed to be encountered on the wave group after the Miller. The Sleeper has two incredibly powerful attacks: The Sleeper Awakens and The Sleeper Stirs.

enemyclass
Husk
size
4
protectionA
30
speedA
6

Thing from the Stars

Eldritch

The Thing from the Stars is a Eldritch miniboss from The Color of Madness DLC. An extremely dangerous opponent, the Thing has multiple turns per round and is capable of inflicting massive Stress damage and Blight.

enemyclass
Eldritch
varA
Thing from the Stars
varB
Thing from the Stars
varC
Thing from the Stars

Uca Major

Eldritch

The Uca are a large enemy encountered in the Cove, covered in a thick, heavy carapace capable of withstanding even the mightiest of blows. In addition to their nigh-impenetrable shell, they possess massive claws capable of sundering even the thickest of armor and inflicting gaping wounds upon flesh.

enemyclass
Eldritch
size
Large
turns
20px
varA
Uca Crab

Unclean Giant

Human/Beast

The Unclean Giant is a large Human/Beast type that appears in the Weald, infested by the terrible fungus that has run amok within it. These lumbering monsters are capable of using the spores of the fungus on their back to inflict Blight and shuffle the party, or clobber the front lines with the uprooted tree they…

enemyclass
Human/Beast
size
Large
turns
20px
varA
Unclean Giant

Viscount

Bloodsucker

The Viscount is the Bloodsucker boss fought in the Courtyard during the Served Cold (LVL 5 Epic) quest. The fight consists of the Viscount himself plus three bodies which occupy the other ranks.

turns
20px 20px 20px
enemyclass
Bloodsucker
size
Average (1)
hpA
127

Webber

Beast

Oversized pests strengthened by the corruption, Webbers are giant spiders that now prey on larger game, including humans. Their main strategy for hunting is to launch bundles of webbing at a target to ensnare them and reduce their ability to move.

enemyclass
Beast
size
Small
turns
20px
varA
Webber

White Cell Stalk

Eldritch/Beast

The White Cell Stalk is encountered alongside the Mammoth Cyst during the third quest in the Darkest Dungeon. It plays a support role for the Cyst, displacing party members, healing, and buffing when its health gets low.

enemyclass
Eldritch/Beast
size
Small
turns
20px
hpA
25

Wilbur

Beast

Wilbur is a Beast monster boss that is always fought alongside the Swine Prince in the Warrens. During battle, Wilbur will use the attacks End This One or End These Two on one or two of your heroes. This marks your heroes for extra damage and prompts the Swine Prince to target them specifically.

enemyclass
Beast
size
Small (1)
turns
20px
varA
Wilbur

Enemies questions players ask

How many enemies are there?

The wiki documents 102 enemies across classes such as Eldritch, Beast, Human, Unholy and Cosmic.

What does enemy class mean?

Class groups enemies by lore and resistances. A party built to resist Eldritch takes far less punishment from those foes.

Why do stats show A, B, C and D?

The wiki lists four difficulty variants per enemy. The letters mark how harsh that version hits your party.

Frequently asked questions

How many enemies are there?

The wiki documents 102 enemies across classes such as Eldritch, Beast, Human, Unholy and Cosmic.

What does enemy class mean?

Class groups enemies by lore and resistances. A party built to resist Eldritch takes far less punishment from those foes.

Why do stats show A, B, C and D?

The wiki lists four difficulty variants per enemy. The letters mark how harsh that version hits your party.

More Darkest Dungeon guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.