Balance the roles
Every party needs a tank, a heal, a damage source and a utility. Missing one role shows up as a wipe.
Focus resists
Pick the dungeon’s main threat and resist it hard. A focused build survives where a general one fails.
Target priority
Kill the healer or debuffer first. Removing enemy support collapses their turns.
Adapt per dive
No single party fits every dungeon. Shift the lineup to the darkness you are entering.
Speed and stun
A fast stunner can lock the biggest threat. Build one into the party so the boss whiffs.
Read the enemy
The enemy database shows how foes act. Build the party to answer their first move.
Hold the door
Fight in a chokepoint so only one foe reaches you. Position turns a swarm into a line.
Burn the burst
Save your biggest hits for the turn the boss is stunned. A focused turn ends fights fast.
Boss turns to plan against
- Shambler (class Eldritch, hp 77)
- Heart of Darkness (class Cosmic, hp 252)
- Flesh (Head) (class Eldritch, hp 100)
- Templar Impaler (class Eldritch/Beast, hp 137)
- Miller (class Poor Soul, hp 95)
- Shuffling Horror (class Eldritch, hp 162)
- Imperfect Reflection (class Eldritch/Human, hp 29)
- Barrel O’ Bombs (class Carpentry, hp 25)
- Siren (class Eldritch, hp 119)
- Brigand Vvulf (class Human, hp 160)
- Wilbur (class Beast, hp 17)
- Mammoth Cyst (class Eldritch/Beast, hp 158)
- Perfect Reflection (class Eldritch/Human, hp 36)
- Viscount (class Bloodsucker, hp 127)
- Drowned Anchorman (class Unholy, hp 14)
- Gestating Heart (class Eldritch, hp 189)
- Brigand Pounder (class Ironwork, hp 76)
- The Shrieker (class Eldritch/Beast, hp 75)