Ignoring stress
New players watch health and forget the stress bar. A heart attack mid-fight ends runs. Heal stress in town.
Over-extending
Clearing every room piles attrition. Take the loot you need and retreat with a live party.
Wrong lineup
A hero in the wrong rank cannot act. Plan the party order before the door, not during the fight.
No resist
Entering a dungeon without the right resist trinkets turns manageable foes into killers.
Forgetting light
A dim torch feeds stress and strengthens foes. Spend torches so the dark stays calm.
Scout before you step
The enemy database shows the classes inside. Read it before you commit the party.
Fighting every room
Greed kills more runs than caution. Bypass what you cannot clear and come back stronger.
Skipping the abbey
A stressed hero left unhealed breaks. Rotate through the town before the next delve.