The Occultist is a back-rank hybrid who heals, marks, stuns, and damages from the same kit. His healing is the riskiest in the game — Wyrd Reconstruction can whiff or bleed the ally it heals — but the rest of his kit (mark, stun, Eldritch damage) earns his slot. Plan around the heal variance and lean on his offense.
Role and difficulty
Back line, moderate difficulty. He offers marks, stuns, and strong Eldritch damage plus a high-variance heal. He is not a stand-alone sustain piece; pair him with a steady healer or accept the gamble.
Skill kit (wiki-sourced)
| Skill | Type | Usable ranks | Key numbers / effect |
|---|---|---|---|
| Sacrifical Stab | Melee | self 2–4, target 1–3 | ACC 80, +9% CRIT, +15% DMG vs Eldritch |
| Abyssal Artillery | Ranged | self 1–2, target 3–4 | ACC 85, −33% DMG, +15% DMG vs Eldritch |
| Weakening Curse | Ranged | self 1–4, target 1–4 | ACC 95, applies −10% DMG and −10% PROT (3 rds); light direct damage |
| Wyrd Reconstruction | Heal | self 1–4, target any ally | Heal 0–13 (high variance, can crit); 60% chance to Bleed the target 1/rd for 3 rds |
| Vulnerability Hex | Ranged | self 1–4, target 1–4 | ACC 95, Mark (3 rds), −15 DODGE (3 rds); light direct damage |
| Hands from the Abyss | Ranged | self 3–4, target 1–3 | ACC 90, Torch −5, Stun 110% base, −50% DMG |
| Daemon’s Pull | Ranged | self 1–3, target 3–4 | ACC 90, Pull 2, clears all corpses, −50% DMG |
Base stats by level: MAX HP 19 → 35, SPD 6 → 8, CRIT 4% → 8%, DMG 4–7 → 7–13.
How to play him
- Keep him in rank 3–4 to stay safe and to satisfy Hands from the Abyss (self 3–4).
- Open with Vulnerability Hex to mark the priority target and drop its DODGE.
- Stack Abyssal Artillery on Eldritch foes (it gets +15% DMG vs Eldritch).
- Use Hands from the Abyss to stun a back-rank caster and pull the torch down.
- Daemon’s Pull drags a back-rank enemy forward into melee range.
- Weakening Curse lowers a heavy hitter’s damage and PROT before the big turn.
- Wyrd Reconstruction only when an ally is genuinely wounded — accept the variance.
Party synergy
Mark teams love him: his Vulnerability Hex feeds Bounty Hunter’s Collect Bounty (+90% DMG vs Marked) and Grave Robber’s Thrown Dagger (+25% DMG vs Marked). His stun covers parties without other crowd control. Because his heal is unreliable, run a Vestal or Crusader alongside for guaranteed sustain.
Tips
- Mark before burst damage lands — the mark is what makes the combo.
- Abyssal Artillery’s +15% vs Eldritch makes him a top pick for Eldritch-heavy fights.
- Daemon’s Pull both repositions and clears corpses (denying Shamblers their summon).
- Keep torch management in mind: Hands from the Abyss drops it by 5.
Common mistakes
- Using him as the only healer and getting burned by a failed Wyrd Reconstruction.
- Wasting the Mark on a target that dies before anyone benefits.
- Standing him in rank 1–2 where melee can reach him.
- Ignoring his debuff potential and only pressing the damage button.
Practical notes
The Occultist’s identity is “offense-first support.” His Mark and Stun pull real weight, and his Eldritch damage is among the best in the roster. The heal is a coin flip by design — build the rest of the party so a missed heal is annoying, not fatal, and the Occultist’s upsides carry the fight.