The Leper is a slow, hard-hitting front-liner with the highest max HP (35 → 63) and highest base damage of any hero, but notoriously low accuracy (75) and very low speed. He is self-sufficient: he can heal, guard, and debuff enemies himself.
Role and difficulty
Front line, hard. Massive damage offset by accuracy problems and low speed — high-risk, high-reward.
Skill kit (wiki-sourced)
| Skill | Type | Ranks | Key numbers / effect |
|---|---|---|---|
| Chop | Melee | 1–2 | ACC 75, +3% CRIT, DMG +0% |
| Hew | Melee | 1–2 | ACC 75, −4% CRIT, DMG −50% |
| Purge | Melee | 1–2 | ACC 85, Knockback 3, Clear all corpses, +5 ACC (4 rds), DMG −40% |
| Revenge | Self | — | +10 ACC, +25% DMG, +7% CRIT, −10 DODGE, +25% DMG Taken (1 battle); Limit 1 / battle |
| Withstand | Self | — | Mark Self, +20% PROT, +30% Blight/Bleed/Debuff/Move Resist (1 battle); Limit 1 / battle |
| Solemnity | Self | — | Heal self, Stress −5 |
| Intimidate | Melee | 1–2 | ACC 95, Bypass/Remove Stealth, −20% DMG (3 rds), −3 SPD (3 rds), Mark Self, +2 SPD (4 rds), DMG −85% |
Note: the self-debuffs from Revenge and Intimidate cannot be cleared by Medicinal Herbs.
How to play him
- Place him in rank one or two.
- Open with Withstand for +PROT and resistances before the first volley.
- Chop for reliable (if inaccurate) damage.
- Revenge when wounded for the damage spike — accept the extra damage taken.
- Purge to knock back and clear corpses, and grab the ACC buff.
- Intimidate to strip stealth and slow a threat.
- Solemnity to recover when no enemy needs the debuff.
Party synergy
He needs a healer who can keep a slow, tanky hero alive — Vestal or Occultist. Party speed buffs fix his worst flaw.
Tips
- Withstand before big hits.
- Accept his miss chance; pair with ACC buffs.
- Heal him through long fights.
- Revenge is strongest when he is nearly dead.
Common mistakes
- Sending him without a healer.
- Expecting him to act early.
- Using Chop when Purge (corpse clear / knockback) is needed.
- Leaving him shuffled out of the front.