The Man-at-Arms is a defensive front-liner who guards, stuns, and buffs the party. He is the shield that keeps squishy heroes alive.
Role and difficulty
Front line, moderate difficulty. He protects allies, controls enemies, and buffs the party rather than dealing top damage. (Note: his stress-heal bonus is −33%.)
Skill kit (wiki-sourced)
| Skill | Type | Ranks | Key numbers / effect |
|---|---|---|---|
| Crush | Melee | 1–2 | ACC 85, +5% CRIT, DMG +0% |
| Rampart | Melee | 1–2 (forward 1) | ACC 90, +5% CRIT, Knockback 1, Stun 100% base, DMG −60% |
| Bellow | Ranged | 1–4 | ACC 90, −5 DODGE (3 rds), −5 SPD (3 rds), +5% Crits Received while Marked (3 rds), DMG −100% |
| Defender | Self / Ally | — | Guard ally (3 rds), +15% PROT (4 rds) |
| Retribution | Melee | 1–2 | ACC 85, +2.5% CRIT, Mark Self (2 rds), Riposte (3 rds): −40% DMG taken, DMG −75% |
| Command | Self / Party | — | +5 ACC, +4% CRIT, +15% DMG while Guarded (3 rds) |
| Bolster | Self / Party | — | +5 DODGE (1 battle), −10% Stress (1 battle); Limit 1 / battle |
How to play him
- Place him in rank one or two.
- Defender to guard the most threatened ally.
- Bellow to drop enemy DODGE/SPD before the party focus-fires.
- Rampart to stun and knock back a dangerous front-liner.
- Retribution to riposte while guarded.
- Command to buff the party’s accuracy and crit.
- Bolster for emergency DODGE and stress relief.
Party synergy
He protects back-line carries like the Vestal or Highwayman. Pair him with high-damage heroes who need time to work.
Tips
- Guard the ally the enemy is actually targeting.
- Bellow before big incoming damage.
- He wins fights by prevention, not burst.
- Keep his guard and buffs active.
Common mistakes
- Using him as a pure damage dealer.
- Guarding the wrong target.
- Forgetting Rampart’s stun on a single enemy.
- Letting him die and losing the guard.