The Jester is a mobile back-liner who stresses enemies, bleeds, buffs the party, and heals stress. His signature Finale skill flips him into a stance that empowers every other skill for 8 rounds.
Role and difficulty
Middle to back line, moderate difficulty. He moves, bleeds, speeds up the party, and sustains stress.
Skill kit (wiki-sourced)
| Skill | Type | Ranks | Key numbers / effect |
|---|---|---|---|
| Dirk Stab | Melee | 1–2 (forward 1) | ACC 85, +5% CRIT, Bypass Guard, Finale +30% DMG (8 rds), DMG +0% |
| Harvest | Melee | 1–2 | ACC 90, Bleed 100% (2/rd, 3 rds), Finale +30% DMG, DMG −50% |
| Finale | Melee | 1 (back 3) | ACC 140, +5% CRIT, −25 DODGE, −3 SPD, +100% Stress (1 battle), DMG +50%; Limit 1 / battle. Activates the Finale stance |
| Solo | Ranged | 1–2 (forward 3) | ACC 125, Mark Self (3 rds), +20 DODGE (4 rds), Finale +75% DMG / +8% CRIT, DMG −100%; Limit 2 / battle |
| Slice Off | Melee | 1–2 | ACC 95, +8% CRIT, Bleed 100% (3/rd, 3 rds), Finale +30% DMG, DMG −33% |
| Battle Ballad | Self / Party | — | +5 ACC, +2% CRIT, +2 SPD (4 rds), Finale +30% DMG / +8% CRIT |
| Inspiring Tune | Self / Party | — | Stress −8, −10% Stress, Finale +30% DMG / +8% CRIT |
Base stats: MAX HP 19 → 35, high DODGE, +40% stress-heal bonus. Note: Solo is the only non-damaging skill that prevents reinforcements. Self-debuffs from Finale are not cleared by Medicinal Herbs.
How to play him
- Start in rank three.
- Open with Harvest or Dirk Stab to bleed.
- Use Finale early to turn on the empowered stance for the rest of the fight.
- Battle Ballad to speed up and sharpen the party.
- Inspiring Tune when party stress climbs.
- Solo to mark himself and dodge while repositioning forward.
- Slice Off / Dirk Stab for bleed once buffed.
Party synergy
Bleed teams pair him with the Grave Robber or Hellion. His speed buff makes slow heroes like the Leper viable.
Tips
- Pop Finale early — it empowers everything after.
- Speed buffs win initiative races.
- Bleed works from any rank.
- Stress heal when the party is cracking.
Common mistakes
- Standing still in a targetable rank.
- Wasting the stress heal too early.
- Forgetting he can bleed from range.
- Ignoring his mobility.