The Houndmaster is a front-line guard who fights alongside his hound. Most of his skills reach any rank (self 1–4, target 1–4), he guards allies, marks targets, and hits especially hard against Marked foes (+60% on Hound’s Rush) and Beasts (+15%).
Role and difficulty
Front line, moderate difficulty. He guards, marks, and controls rather than dealing top raw damage.
Skill kit (wiki-sourced)
| Skill | Type | Ranks | Key numbers / effect |
|---|---|---|---|
| Hound’s Rush | Ranged | self 1–3, target 1–4 | ACC 85, +5% CRIT, Bleed 100% (1/rd, 3 rds), +15% DMG vs Beast, +60% DMG vs Marked, DMG +0% |
| Hound’s Harry | Ranged | self 1–4, target 1–4 | ACC 85, −5% CRIT, Bleed 110% (1/rd, 3 rds), DMG −75% |
| Target Whistle | Ranged | self 1–4, target 1–4 | ACC 100, Mark Target (3 rds), −20% PROT (130% base, 4 rds), DMG −100% |
| Cry Havoc | Self / Ally | self 1–2, ally 1–4 | Stress −2 (66% chance) |
| Guard Dog | Self / Ally | self 1–4, ally 1–4 | Guard ally (2 rds), +10 DODGE (3 rds) |
| Lick Wounds | Heal | self 1–3 | Self heal |
| Blackjack | Melee | self 3–4, target 1–3 | ACC 95, +5% CRIT, Stun 110% base, DMG −65% |
How to play him
- Place him in rank one or two.
- Target Whistle the priority enemy so the whole party focuses it.
- Hound’s Rush the marked target for the big bonus damage.
- Guard Dog the squishy hero enemies are aiming at.
- Cry Havoc to take stress off an ally.
- Blackjack to stun a threat.
- Lick Wounds to recover when no one needs the guard.
Party synergy
He protects squishy back-liners like the Vestal or Plague Doctor. His marks make every ally’s focus fire stronger.
Tips
- Guard the target the enemy is actually hitting, not the tank.
- Mark before Hound’s Rush for the damage spike.
- He is support and control, not a pure damage dealer.
- Keep him alive so the guard keeps flowing.
Common mistakes
- Guarding a hero enemies ignore.
- Using him as a damage dealer.
- Forgetting his mark makes the whole party hit harder.
- Letting his guard lapse at the wrong moment.