The Hellion is a front-line warrior who bleeds, stuns, and heals herself with her glaive’s reach. Several of her skills self-debuff, so positioning and timing matter.
Role and difficulty
Front line, moderate difficulty. Strong damage, self-healing, and a stun make her a reliable bruiser — at the cost of self-debuffs.
Skill kit (wiki-sourced)
| Skill | Type | Ranks | Key numbers / effect |
|---|---|---|---|
| Wicked Hack | Melee | 1–2 | ACC 85, +4% CRIT, DMG +0% |
| Iron Swan | Melee | 1–3 | ACC 85, +5% CRIT, DMG +0% |
| Barbaric YAWP! | Melee | 1–2 | ACC 95, Stun 110% base, −20% DMG, −3 SPD (3 rds); Limit 3 / battle |
| If It Bleeds | Melee | 1–2 | ACC 85, Bleed 100% (2/rd, 3 rds), DMG −35% |
| Breakthrough | Melee | 1–3 (forward 1) | ACC 85, −1% CRIT, Forward 1, −10% DMG, −1 SPD (3 rds) |
| Adrenaline Rush | Self | — | Cure Blight/Bleed, +5 ACC, +20% DMG (4 rds) |
| Bleed Out | Melee | 1–2 | ACC 85, +6% CRIT, Bleed 100% (3/rd, 3 rds), −20% DMG, −3 SPD (3 rds) |
Note: the self-debuffs from Barbaric YAWP!, Breakthrough, and Bleed Out cannot be cleared by Medicinal Herbs.
How to play her
- Place her in rank one or two.
- Open with Wicked Hack or If It Bleeds to stack bleed.
- Barbaric YAWP! to stun a dangerous enemy (watch the −3 SPD after).
- Adrenaline Rush to clear a blight/bleed and boost damage.
- Bleed Out for a heavy bleed when you can absorb the self-debuff.
- Iron Swan to reach back-rank targets.
- Keep her forward — she is weak in the back.
Party synergy
She fits aggressive parties that kill fast. Pair her with a back-line healer to cover her self-heal downtime and a stress healer for long dungeons.
Tips
- Bleed is her core damage tool.
- Stun the biggest threat with Barbaric YAWP!.
- Self-heal/clear with Adrenaline Rush when afflicted.
- Watch her stress in long dungeons.
Common mistakes
- Ignoring bleed stacking.
- Wasting the stun on the wrong enemy.
- Letting her stress spiral.
- Forgetting she can self-cleanse with Adrenaline Rush.