The Highwayman is a rank-one-to-two duelist built around single-target burst. His riposte and dodge make him slippery and deadly from either range.
Role and difficulty
Front line, moderate difficulty. He rewards precise positioning and punishes sloppy play with low health.
Skill kit (wiki-sourced)
| Skill | Type | Ranks | Key numbers / effect |
|---|---|---|---|
| Wicked Slice | Melee | 1–2 | ACC 85, +5% CRIT, DMG +15% |
| Pistol Shot | Ranged | 1–3 | ACC 85, +7.5% CRIT, +25% DMG vs Marked, DMG −15% |
| Point Blank Shot | Ranged | 1–2 (back 1) | ACC 95, +5% CRIT, Knockback 1, DMG +50% |
| Grapeshot Blast | Ranged | 1–3 | ACC 75, −9% CRIT, +4% Crits Received (3 rds), DMG −50% |
| Tracking Shot | Ranged | 1–3 | ACC 95, Bypass/Remove Stealth, +6 ACC, +4% CRIT, +12% DMG (1 battle); Limit 1 / battle |
| Duelist’s Advance | Melee | 1–2 (forward 1) | ACC 90, +5% CRIT, Forward 1, Riposte (3 rds): −40% DMG taken, DMG −20% |
| Open Vein | Melee | 1–2 | ACC 95, Bleed 100% (2/rd, 3 rds), −20% Bleed Resist, −1 SPD (3 rds), DMG −15% |
Base stats by level: MAX HP 23 → 43, SPD 5 → 7, DMG 5–10 → 9–16.
How to play him
- Start in rank two.
- Duelist’s Advance to reach rank one and turn on Riposte.
- Wicked Slice for melee burst, or Pistol Shot / Point Blank Shot at range.
- Open Vein to stack bleed on a priority target.
- Tracking Shot once per battle to strip stealth and buff the next shots.
- Grapeshot Blast to soften a group (accept the accuracy cost).
- Retreat to rank two when the front line thins.
Party synergy
Bleed teams love him. He pairs with the Grave Robber or Shieldbreaker for bleed chains, and with a stress healer to cover his fragility.
Tips
- Rank two keeps him safe until he strikes.
- Bleed first, burst second.
- Do not advance into a full front line unprotected.
- Retreat when the front line falls.
Common mistakes
- Advancing into enemies that will kill him.
- Wasting Tracking Shot on a healthy, unstealthed target.
- Leaving him in rank one all fight.
- Ignoring his stress gain.