Choose a card. Next turn, add 3 copies of that card into your Hand.
| Character | Silent |
|---|---|
| Type | Skill |
| Rarity | Rare |
| Cost | 3 Energy |
| Target | Self |
| Keywords | Exhaust |
Card text
Choose a card. Next turn, add 3 copies of that card into your Hand.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
Other Silent cards at 3 Energy
- Abrasive — Gain 1 Dexterity. Gain 4 Thorns.
- Bullet Time — You cannot draw additional cards this turn. ALL cards in your Hand are free to play this t
- Haze — Apply 4 Poison to ALL enemies.
- Murder — Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
- Pinpoint — Deal 15 damage. Costs 1 less 1 Energy for each Skill played this turn.
- Reflex — Draw 2 cards.
Other cards with Exhaust
- Adrenaline — Gain 1 Energy. Draw 2 cards.
- Afterlife — Summon 6.
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Apotheosis — Upgrade ALL your cards.
- Apparition — Gain 1 Intangible.
- Assassinate — Deal 10 damage. Apply 1 Vulnerable.
- Backstab — Deal 11 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.