Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
| Character | Silent |
|---|---|
| Type | Attack |
| Rarity | Rare |
| Cost | 3 Energy |
| Target | AnyEnemy |
| Total damage | 1 |
| Per Energy | 0.33 |
Card text
Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Murder produces 0.33 per Energy at base . That ranks it 143 of 143 of the 143 attacks with a fixed cost. It sits in the top 1% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Silent cards at 3 Energy
- Abrasive — Gain 1 Dexterity. Gain 4 Thorns.
- Bullet Time — You cannot draw additional cards this turn. ALL cards in your Hand are free to play this t
- Haze — Apply 4 Poison to ALL enemies.
- Nightmare — Choose a card. Next turn, add 3 copies of that card into your Hand.
- Pinpoint — Deal 15 damage. Costs 1 less 1 Energy for each Skill played this turn.
- Reflex — Draw 2 cards.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.