Deal 15 damage. Costs 1 less 1 Energy for each Skill played this turn.
| Character | Silent |
|---|---|
| Type | Attack |
| Rarity | Uncommon |
| Cost | 3 Energy |
| Target | AnyEnemy |
| Total damage | 15 |
| Per Energy | 5.00 → 6.33 upgraded |
Card text
Deal 15 damage. Costs 1 less 1 Energy for each Skill played this turn.
Upgraded: Deal 19 damage. Costs 1 less 1 Energy for each Skill played this turn.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Pinpoint produces 5.00 per Energy at base and <strong>6.33</strong> upgraded. That ranks it 124 of 143 of the 143 attacks with a fixed cost. It sits in the top 14% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Silent cards at 3 Energy
- Abrasive — Gain 1 Dexterity. Gain 4 Thorns.
- Bullet Time — You cannot draw additional cards this turn. ALL cards in your Hand are free to play this t
- Haze — Apply 4 Poison to ALL enemies.
- Murder — Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
- Nightmare — Choose a card. Next turn, add 3 copies of that card into your Hand.
- Reflex — Draw 2 cards.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.