Gain 1 Intangible.
| Character | Event |
|---|---|
| Type | Skill |
| Rarity | Ancient |
| Cost | 1 Energy |
| Target | Self |
| Keywords | Exhaust, Ethereal |
Card text
Gain 1 Intangible.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
What it applies
- Intangible × 1
Other Event cards at 1 Energy
- Caltrops — Whenever you are attacked, deal 3 damage back.
- Distraction — Add a random Skill into your Hand. It's free to play this turn.
- Dual Wield — Choose an Attack or Power card. Add a copy of that card into your Hand.
- Exterminate — Deal 3 damage to ALL enemies 4 times.
- Hello World — At the start of your turn, add a random Common card into your Hand.
- Mad Science — Deal 12 damage.
Other cards with Exhaust / Ethereal
- Adrenaline — Gain 1 Energy. Draw 2 cards.
- Afterlife — Summon 6.
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Apotheosis — Upgrade ALL your cards.
- Ascender's Bane —
- Assassinate — Deal 10 damage. Apply 1 Vulnerable.
- Backstab — Deal 11 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.