At the start of your turn, add a random Common card into your Hand.
| Character | Event |
|---|---|
| Type | Power |
| Rarity | Event |
| Cost | 1 Energy |
| Target | Self |
Card text
At the start of your turn, add a random Common card into your Hand.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
Other Event cards at 1 Energy
- Apparition — Gain 1 Intangible.
- Caltrops — Whenever you are attacked, deal 3 damage back.
- Distraction — Add a random Skill into your Hand. It's free to play this turn.
- Dual Wield — Choose an Attack or Power card. Add a copy of that card into your Hand.
- Exterminate — Deal 3 damage to ALL enemies 4 times.
- Mad Science — Deal 12 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.