Deal 12 damage.
| Character | Event |
|---|---|
| Type | Attack |
| Rarity | Event |
| Cost | 1 Energy |
| Target | AnyEnemy |
| Total damage | 12 |
| Per Energy | 12.00 |
Card text
Deal 12 damage.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Mad Science produces 12.00 per Energy at base . That ranks it 12 of 143 of the 143 attacks with a fixed cost. It sits in the top 92% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Event cards at 1 Energy
- Apparition — Gain 1 Intangible.
- Caltrops — Whenever you are attacked, deal 3 damage back.
- Distraction — Add a random Skill into your Hand. It's free to play this turn.
- Dual Wield — Choose an Attack or Power card. Add a copy of that card into your Hand.
- Exterminate — Deal 3 damage to ALL enemies 4 times.
- Hello World — At the start of your turn, add a random Common card into your Hand.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.