Exhaust your Hand. Deal 7 damage for each card Exhausted.
| Character | Ironclad |
|---|---|
| Type | Attack |
| Rarity | Rare |
| Cost | 2 Energy |
| Target | AnyEnemy |
| Total damage | 7 |
| Per Energy | 3.50 → 5.00 upgraded |
| Keywords | Exhaust |
Card text
Exhaust your Hand. Deal 7 damage for each card Exhausted.
Upgraded: Exhaust your Hand. Deal 10 damage for each card Exhausted.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Fiend Fire produces 3.50 per Energy at base and <strong>5.00</strong> upgraded. That ranks it 137 of 143 of the 143 attacks with a fixed cost. It sits in the top 5% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Ironclad cards at 2 Energy
- Bash — Deal 8 damage. Apply 2 Vulnerable.
- Blood Wall — Lose 2 HP. Gain 16 Block.
- Cinder — Deal 18 damage. Exhaust 1 card at random.
- Dark Embrace — Whenever a card is Exhausted, draw 1 card.
- Expect a Fight — Gain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn.
- Fight Me! — Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.
Other cards with Exhaust
- Adrenaline — Gain 1 Energy. Draw 2 cards.
- Afterlife — Summon 6.
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Apotheosis — Upgrade ALL your cards.
- Apparition — Gain 1 Intangible.
- Assassinate — Deal 10 damage. Apply 1 Vulnerable.
- Backstab — Deal 11 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.