Gain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn.
| Character | Ironclad |
|---|---|
| Type | Skill |
| Rarity | Uncommon |
| Cost | 2 Energy |
| Target | Self |
Card text
Gain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
0Other Ironclad cards at 2 Energy
- Bash — Deal 8 damage. Apply 2 Vulnerable.
- Blood Wall — Lose 2 HP. Gain 16 Block.
- Cinder — Deal 18 damage. Exhaust 1 card at random.
- Dark Embrace — Whenever a card is Exhausted, draw 1 card.
- Fiend Fire — Exhaust your Hand. Deal 7 damage for each card Exhausted.
- Fight Me! — Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.